The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Jackass
popofufu  [developer] 8 Mar, 2019 @ 4:57am
Current issues
  • The time it takes to charge Isaac's Tears at starting tear rate is annoying so Jackass's base tears will be increased, I don't know how to do that properly in StatAPI 2.0 yet.
  • A lot of the added graphics are pretty bad
  • For some reason if you switch items in a room then your Schoolbag item won't charge after clearing it.
  • Had to replace 001.000_player.anm2 because of graphical bugs affecting Jackass's ears:
  • -- The second-to-last frame of Trapdoor clips the top too low. Changed height to 48.
  • -- The JumpOut animation sets the height of its third frame too high, so the tops of Jackass's ears from another sprite appear. Changed CropY to 200, Height to 24, PivotY to 64.
  • -- These bugs actually affect a couple pixels of Azazel's left horn in the vanilla game as well. So anyone replacing this anm2 should also make these changes (including Nicalis)
  • I intended for White Jackass to be an actual character like Lazarus 2, but this is not possible without him showing up on the main menu. I tried to work around this as best as I could.
  • The extra animations will be the character's base color instead of your current color. (White Jackass will still be white and not Isaac-colored though)
  • If you have The Jar but it isn't selected, it seems that because of load order, the multiplied hearts from p20 Rebalance Pack will not go into it if they can restore your health instead. Unless there's something I haven't figured out.
  • Dice rooms reroll your active item into a passive item, likely leaving you defenseless if your only consistent attack item is selected at the time. I don't know how or if this is preventable.
  • I can't get rid of the normal item HUD in the top left. If I could, I would move Player 1's Schoolbag HUD to the same corner where the primary item normally is and move the Jackass inventory to where the Schoolbag normally is.
  • The blindfold doesn't seem to work in True Co-op so I disabled the character for co-op players.
  • I can't get rid of the co-op players' item HUD either. If I could, I would also move their Schoolbag. If the True Co-op mod updates for me to do this, I should be able to, though.
  • I don't know how to detect True Co-Op's config settings.
  • There is no way to detect what item the D Infinity is.
  • There is no way to set the trinket multiplier like with Mom's Box, so the only thing Mom's Box will do when not selected is give luck.
  • Don't know how to hook into the vanilla Watch Battery proc to make it activate for all of your items at the same time.
  • The Charged Baby effect of giving one bar doesn't work with the other active items. Not only do I not know how to make it work, I couldn't even find footage of it happening so I could get somewhat of a clue of how to implement it.
  • Dim Bulb and Vibrant Bulb work off your active and schoolbag items but not the inventory slots. But you shouldn't want this fixed because if it followed the logic of vanilla it would be pretty much useless 99% of the time.
Last edited by popofufu; 8 Mar, 2019 @ 5:12am