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I love your description Idea, and your item stats and perks too. I guess your kinda right about this weapon being OP having more of a chance of crit.
the small bomb is very unstable.
for each crit (no matter what weapon) increasing the counter by 1.
The counter the counters maximum is 10.
if the counter has reached the maximum then
exploded the nuclear knocker at the next hit.
Any enemy who is in the reach is killed
(whit reach i mean the reach from the medigun)
this efekt could also use:
if the pyro is killing whit the "nuclear knocker" more than 2 opponents. The counter on the nuclear knocker is starting by 5 soon as the pyro spawn again.
sry for my spellig ;D
-20% damage penalty.
+Explodes on death.
-10% firing speed.
-No crits on primary weapon (no guaranted crits for Phlog, Backburner, no random crits for others)
+25 health on wearer.
Is it balanced?
+On hit, fragments in all directions
+Fragments cause bleeding
+Crits spawn 2 extra fragments when valve fragment hits enemy (the valve at the top would blow off, and because the valve would break in half, 2 more frags would spawn)
-Can hurt self when it fragments
-If less than 2 fragments hit enemy, double damage to self