Total War: WARHAMMER II

Total War: WARHAMMER II

Loreful Lizards (Updated for H&B!)
|SDC| Vengefulnoob  [developer] 20 Mar, 2019 @ 7:20am
Petitions to the Old Ones
If you have any suggestions or requests, please feel free to write them here and I will see what I can do. If I have erred against the will of the Old Ones, then please also include that here!
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Showing 1-12 of 12 comments
While the Great Plan requires extermination of all the other races from Lustria, SFO is a large mod. Before we can put it in its rightful place as the Old Ones degree, we should consider an alliance.


SFO compatibl-ish version sometime?
AfroFish 24 Mar, 2019 @ 9:05am 
More units could be cool, such as lizard version of wardogs, more skinks, Saurus momma and giant skink
|SDC| Vengefulnoob  [developer] 24 Mar, 2019 @ 9:17am 
Lizard version of wardogs would be the Salamanders and Razordons, which will hopefully be coming with Rat and the Serpent, as will more skinks. Your other two suggestions would require some mention in 5th to 8th edition lizardmen lore for me to consider including them.

I would love to make this SFO compatible, but it's not a priority at the moment. If anyone else wants to make an SFO version, feel free to do so!
Chomp 24 Mar, 2019 @ 11:37am 
Grant us acces to lord kroak! may the undeath slann rain down meteors upon its enmies once more! the cosmic engine unit you made is a perfect start for him
Last edited by Chomp; 25 Mar, 2019 @ 4:48am
Donut 25 Mar, 2019 @ 12:20am 
Can we get a buff to the dread saurian? i feel like its under powered compared to the others and although its the coolest thing i've seen in this game i feel like beside looks there isnt really a reason stat wise to pick it over anything else =/

Also i found some cool loreful units you could add from the tabletop idk thought it would be cool

If your not to sure there is plenty of lore about them on the wiki

jungle Swarms granting other lizardmen poison attacks

Salamander Hunting Packs would be cool but i dont think you could add two very different models in one unit

Serpent Priestess - Lizardmen have a tense alliance with the Amazon Sisterhood and often field the warrior-women in battle i think you could take one of the models from dark elves and change skin colour to white and armor to green you could almost make em

Salamanders - normal small monsters you could get as a pack with the size of 12? could be cool early early game monster units slow but hard hitting armor piecing similar to the bastiladon but prehaps as a pack and smaller?

Arcanadons - These creatures were used in the battle against chaos before the coming of Tehenhuian and the Stegadons. again i mean its extremely early way before the endtimes so im not sure if this can really be counted as loreful units for the game


Thunder Lizards - very late game monster unit

Lizard behemoths, so large they dwarf even the mighty Stegadons and Dread Saurian which haunts the jungles. Their tread shakes the earth and their deafening roar can be heard for miles. They devastate the jungle with their passing leaving miles-long trails of broken trees and tramped vegetation behind. Fortunately for the Lizardmen, Thunder Lizards are rare and the jungles so massive that the two species seldom come into contact. Should a Thunder Lizard's distant roar be heard, then runners will be sent to the nearest temple-city and the populace roused lest the beast's path take it near. A Thunder Lizard passing through a city is akin to a natural disaster of the kind that sunk the settlement of Chupayotl. The chief defence against a Thunder Lizard is for a Slann to bring his formidable powers to bear on the creature's simple mind, forcing it to turn aside from the city and take an alternative path through the jungle.
Gotta admit they sound freakin Amazing

these are by far my fav units for lizardmen and i would love to see your opinion on these some of them are a bit iffy and a not to sure kind of thing but it would be cool

Last edited by Donut; 25 Mar, 2019 @ 12:21am
|SDC| Vengefulnoob  [developer] 26 Mar, 2019 @ 5:37am 
Chomp, I would love to add Kroak, but I'm holding back until after the DLC to see if he is added. If not, then rest assured, I will add him.


Donut, thanks for your suggestions!

Salamanders and Razordons seem to be clear favourites for inclusion in the Rat and the Serpent DLC, so I won't be adding them unless CA decides not to include them. Including skink handlers would not be an issue, though you just won't have a large number of handlers.

Arcanodons are already included as the Great Cosmic Engine, based on the conversion made for the Lustria Campaign book in 6th Edition. They are incredibly rare in canon, and so LL reflects this.

Amazons: It's kind of a debate as to how relations between the Amazons and Lizardmen stand. Some fans say that they are constantly at war, others that they are tense allies, as you say. Either way: Amazons deserve a mod of their own, of which there are several, some of which do add them to the Lizardmen, and are compatible with LL. I will be including some sort of mechanic to allow Lizardmen to ally with the Amazons if they choose.

Thunder Lizards: Ah yes, the big stompy guy. I've been working on him for a long time now, trying to find an appropriate model and texture. I've had some ideas, but for the moment I've held of on making him. I will add him when he's ready!
Donut 26 Mar, 2019 @ 5:40am 
Originally posted by |SDC| Vengefulnoob:

Thunder Lizards: Ah yes, the big stompy guy. I've been working on him for a long time now, trying to find an appropriate model and texture. I've had some ideas, but for the moment I've held of on making him. I will add him when he's ready!

Im Dying to see the thunder Lizards their lore is makes them seem sooooooo cool
onurtekinalp 26 Mar, 2019 @ 8:35am 
Hi wonderful mod, Im really enjoying so far with Kroq'qar ME.
However for crater of the waking dead region I'm getting two penalties at once unpleasant and uninhabitable.
I've uploaded the image, would appreciate if you can check it
https://imgur.com/NnmBnPC
And again thanks for the great mod
I guess I wrote this in general discussion too, but anyways
Chomp 28 Mar, 2019 @ 10:36am 
Originally posted by |SDC| Vengefulnoob:
Chomp, I would love to add Kroak, but I'm holding back until after the DLC to see if he is added. If not, then rest assured, I will add him.

God i would love to have Kroak as a unit from the vaults of iza, basically a buffed comic engine whit mabye a spell or 2
Last edited by Chomp; 28 Mar, 2019 @ 10:57am
|SDC| Vengefulnoob  [developer] 3 Apr, 2019 @ 2:33pm 
Donut, they are ridiculously cool indeed.

Onurtekinalp, I have NO idea what's happening there. Let me know if it continues through your campaign in other regions.

Chomp, that's where he would be based, yes, but let's see if he gets into the DLC or not.
njnothere 18 Apr, 2019 @ 1:36pm 
Don't suppose you could make Coatls able to use magic in campaign?
Mr N Kognito 15 Oct, 2019 @ 9:21pm 
Is there any chance you would make a 3x unit size version for the lizardmen plz?
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