A Hat in Time

A Hat in Time

Shiny Slushie Falls
 This topic has been pinned, so it's probably important
TheGreatAndPowerfulWeegee  [developer] 23 Mar, 2019 @ 4:02pm
Bug Squashers: We step on bugs so you don't get ambushed by them.
Report your bugs here!
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Showing 1-15 of 19 comments
Bulbaquaza 25 Mar, 2019 @ 2:36pm 
Okay, so in the section where you burn the bad animes, there's this one section where I had this glitchy interaction with a moving pillar, with Hat Kid being suspended in the air for a few seconds above the painting before warping back. This somehow ended up in the pillar moving higher up than it originally could, making it far harder to actually get the painting up.
I know this seems kinda vague, but I'll ping you a pic or two on Discord.
GlazeNine 30 Apr, 2019 @ 11:52am 
First 4 round red platforms in the green zone that supposed to go up just fall down instead, so it is imposible to go back with painting
The Bisectors 17 May, 2019 @ 4:48pm 
After the Nyakuza DLC update a few visual bugs appeared:

-On launch the entire screen is pink right up until you fall off the starting area.

-Pogs are for the most part completely black. Unless I'm mis-remembering and they were always that way with this mod.

Video: https://www.youtube.com/watch?v=MzFxjwcdvpE
TheGreatAndPowerfulWeegee  [developer] 17 May, 2019 @ 5:48pm 
Both of those are known issues, although the darn pink screen biz should be fixed in the last update I release a few hours ago, so imma have to look into it. Update added changes to the material system that changed how PBR materials work (causing the black pons, which although I fixed in the editor does not work for whatever reason in cooked) and whatever is causing the fadeout to remain on start. Are you starting the level with skip cutscene off? Does it do the same thing with it off?
The Bisectors 18 May, 2019 @ 1:53pm 
I don't have auto-skipping cutscenes enabled, but with it both on and off the pink screen bug remains.

You also mentioned that you updated the mod a few hours prior to making your post, but as of writing the workshop entry still says the mod was last updated on April 1st. Did the update go through properly?
TheGreatAndPowerfulWeegee  [developer] 18 May, 2019 @ 10:22pm 
So fun fact: Apparently you're not suppose to use - in the launch notes even though that has never caused issues for me before. Probably thought it was a launch command or something. Proper update is up now. Hecc these tools sometimes ¯\_(ツ)_/¯
The Bisectors 18 May, 2019 @ 11:51pm 
Pink screen seems to be gone now and the intro cutscene's working again. Thanks.
Last edited by The Bisectors; 18 May, 2019 @ 11:51pm
NinDaniel 3 Jun, 2019 @ 9:09pm 
Same issue Bulbquazaa had where throwing a painting onto the moving pillar (The pillar after the Dweller painting throw jumps) caused the pillar to shift upwards and made me unable to throw the painting onto it. I rage quit after wasting quite some time thinking it was possible so I don't have any pics or videos to demonstrate properly.
NinDaniel 3 Jun, 2019 @ 9:33pm 
Painting for the speed boost section did not spawn. I have pictures this time if you want em ¯\_(ツ)_/¯
TheGreatAndPowerfulWeegee  [developer] 5 Jun, 2019 @ 8:15am 
I'll probably remove the moving piller and add some different platforming in the next update, since it seems to be causing way too many problems with some players. I may have an idea for what to replace it with too.

As for the painting not spawning in the speed boost section, do you mean it's missing entirely? That seems very odd. Did you do anything specific in the level?
NinDaniel 5 Jun, 2019 @ 10:38am 
Yea it was just missing entirely, as far as I know I didn't do anything to provoke it. I was just going through the level again. The third time playing everything went smoothly so it was really odd.
TheGreatAndPowerfulWeegee  [developer] 6 Jun, 2019 @ 8:08am 
Yea that's the first time I've heard of that. That's very strange.
NinDaniel 6 Jun, 2019 @ 11:06am 
Not the first time it's happened to me on mod levels so it may just be some bug with the game itself? Anyways. Great level!
LanternSawWind 16 Jun, 2019 @ 3:02pm 
During the green area where I grab paintings for the second camp fire, one of the cylinders that go up and down has its height glitched up, makes it impossible to jump onto.

Nevertheless, great level :)
TheGreatAndPowerfulWeegee  [developer] 16 Jun, 2019 @ 8:19pm 
Moving cylinder will be removed next update. Update was gonna be out today but baking lighting was not cooperating. Hoping to get it out asap since several folks are having issues with that piller.
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