Sid Meier's Civilization V

Sid Meier's Civilization V

Metal Gear Solid: Militaires Sans Frontieres Civilization: Subsistence [BNW]
Vie S  [developer] 14 Aug, 2013 @ 2:22pm
Bug Reports
Please post any bugs you find here.

The most likely culprits are going to be related to loading a save file. Figuring out how to make a mod successfully save and load its own special data with both autosaves and manual saves was quite a frustrating experience for me. Particularly, the panel at the top of the screen has a tendency to not load properly sometimes. If you encounter this happening repeatedly, please let me know.
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Showing 1-15 of 100 comments
Mildred 14 Aug, 2013 @ 9:54pm 
I do get the changed top info panel, but Big Boss does not show up in the menu to choose him. I followed the directions for those with only G+K.
Vie S  [developer] 15 Aug, 2013 @ 1:05pm 
I think I see what's causing that. I'll post a quick fix for it shortly.
Vie S  [developer] 15 Aug, 2013 @ 1:25pm 
Wow, I must be a complete moron.

I somehow let it fly over my head that Venice is a BNW civ and therefore adding its trait to a custom Civ is going to require BNW.

Unfortunately, this version of this Civ will NOT be G&K compatible. My apologies. I'll update the description to match this. I will still maintain the original, G&K-compatible version of the mod even after this version goes live, though.
Mildred 15 Aug, 2013 @ 1:38pm 
Ah, thank you for the help. I was thinking about getting BNW soon anyway. :)
Navllyk 16 Aug, 2013 @ 6:59pm 
Started the game as MSF. Did NOT use the Reseed mod's features.
Played for awhile. No issues.
Reloaded the game, and the Resource bar was bugged out. (Gold, Culture, etc.)
It displayed stuff like GOLD!, CULTURE!, FAITH! and METAL GEAR!... Which I can only guess was your replacement for the "Mother Base XP"?
I pressed Next Turn, and the interface fixed itself, however, tooltips do not display for the resources on that bar. Just "Simple Description" or something.

If you need me to give a better description, just let me know. And, yes, I am using a lot of mods.
Mildred 16 Aug, 2013 @ 7:04pm 
The description for Mother Base's Main Hall says, "This has no use in Gods and Kings". Your mod does not work with Gods and Kings, so that's kind of pointless. xD
Vie S  [developer] 16 Aug, 2013 @ 10:36pm 
Originally posted by Navllyk:
snip

I actually know exactly what you're talking about -- it's the main bug I've been expecting people to encounter. The frustrating thing about it is that it's sporadic. Sometimes it'll load from a save file just fine, and other times it won't, and I can't discern what the differences between the two files are that cause it. I've got a fix I'll upload tonight that might help address the problem somewhat.
Vie S  [developer] 16 Aug, 2013 @ 10:37pm 
Originally posted by Poirot:
The description for Mother Base's Main Hall says, "This has no use in Gods and Kings". Your mod does not work with Gods and Kings, so that's kind of pointless. xD

I wrote that in there while I was trying to fix it for G&K compatibility...and it was then I realized that it simply cannot work in G&K due to the trait. Apparently I forgot to take that line out. Whoops!
Prez Material 19 Aug, 2013 @ 12:10pm 
Edit the aforementioned files by pasting the contents of Audio2DScripts.txt into the Audio2DScripts xml file and the contents of AudioDefines.txt into the AudioDefines xml file. (It is recommended to paste it directly before the second-to-last lines in the files, which should be /SoundInfos and /Script2DSounds, both with ''s'' at the end and in brackets.)

Except there is no /Soundinfos in either audiodefinesexpansion1.xml or audiodefinesexpansion2.xml. Help plz? I didn't have trouble with the other folder but in game im just hearing main menu music when i play MSF
Vie S  [developer] 19 Aug, 2013 @ 12:34pm 
It should be "SoundDatas" in the AudioDefines file. My mistake, I'll fix it.
Park 29 Aug, 2013 @ 12:28am 
i luv this mod

here is a issue that i comfront,

If you play this mod with Corporations mod, then Mother base update progress and outer ops progrom will not work.
Im not a programmer though so i have no idea to help with it... but i hope i could.
good luck at there Vice, hope your interesting mod be more better day by day,


addition
After I installed Ver.7(ver6 was previous), this issue seems nomore.
perhaps its now fixed?
Last edited by Park; 29 Aug, 2013 @ 1:39am
Park 29 Aug, 2013 @ 1:43am 
Originally posted by Navllyk:
.
Reloaded the game, and the Resource bar was bugged out. (Gold, Culture, etc.)
It displayed stuff like GOLD!, CULTURE!, FAITH! and METAL GEAR!... Which I can only guess was your replacement for the "Mother Base XP"?
I pressed Next Turn, and the interface fixed itself, however, tooltips do not display for the resources on that bar. Just "Simple Description" or something.

"Brief Description" i thought, well, whatever it is...
this bug also might cause issue that outer ops don't occur.
critical matter for this mod...
Vie S  [developer] 29 Aug, 2013 @ 9:42pm 
Originally posted by Kruz:
If you play this mod with Corporations mod, then Mother base update progress and outer ops progrom will not work.

Both this mod and the Corporations mod replace TopPanel.lua, the game file which loads the information at the top of your screen such as gold, science, etc. The game can't load more than one copy of this file, so it takes the one from the mod that the game loads last (which is *usually* the one you checked last in the mod browser, but not always). So you're either getting your Corporation info or your Mother Base info, but not both.

There's not an easy fix for it. The only way to make multiple mods with TopPanel.lua replacers work together (or any other core Lua file like CityView.lua or CultureOverview.lua for that matter) is to manually copy and paste all of the changes from one of the files into the other mod's version of the file, then delete the first mod's copy of the file. It's a pain and can cause errors easily.

Once I've actually gotten all the major bugs ironed out, though (like the top panel still not playing nice with loaded savegames), I may consider including optional files with compatibility for Corporations and Civ IV Diplomacy Features, if their mod authors are willing to let me include their code in my mod.
Vartoc 29 Oct, 2013 @ 10:49pm 
When combined with the "1 Promotion Per XP Improvement" mod, the promotion percentage for combat units becomes stuck at 15 points, even after all three military exp buildings and the Brandenburg Gate were built I do not know it the 1 promotion mod alters the TopPanel.lua, I don't think it did as Mother Base was able to level up just fine.
It may be the Promotions mod does not take the Mother Base upgrade into account, but the lack of promotional progress is kind of frustrating.
Silver Felyne 24 Dec, 2013 @ 4:14pm 
Whenever I start a game as Big Boss I get a Settler on land instead of Outer Heaven. I guessed this is the incompatability with G&K, but it persisted even after I unchecked G&K in DLC. Does unchecking DLC not work or is this something completely different?
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