Sid Meier's Civilization VI

Sid Meier's Civilization VI

Optimized World
Syphilis  [developer] 29 Mar, 2019 @ 4:42pm
Share your games
I would like to ask that you guys share as many late game screenshots as possible along with your stories on how you thought that map played out. This will help me to understand how the AI will act given the scenarios they are in. Also if you could post your machine specs and how you have found the late game experience for that given play through, how long did turns take on average etc?

I want to optimize this map as much as possible to get the very best experience from it and this will help me along the way. Thank you and hope you enjoy.
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Showing 1-3 of 3 comments
Pilky McDad Dick 31 Mar, 2019 @ 3:33am 
On turn 242 atm and just entered the medieval era (using Historical Speed mod). It's multiplayer game with 3 human players, 32 city states, and 9 AI civs. The map is great, over 140 cities on the map so far and AI turns are taking around 30 seconds to a minute right now to complete. Teddy is even spamming units and has easily over 50 units over in china. Our PCs aren't even top-end, but the game is behaving just fine.
Where would I post a SS?
Last edited by Pilky McDad Dick; 31 Mar, 2019 @ 3:38am
Syphilis  [developer] 1 Apr, 2019 @ 3:18am 
That's brilliant to hear that the map is still performing well with so much happening. You can upload screenshots to Imgur[imgur.com] and just post the link here. Its free to upload and a trusted site. Thank you :)
Neo Tokyo 3 29 Jun, 2020 @ 4:25am 
Hello, I think you can put more forest and hill in particular in China to increase the production (the lack of production is one of the main failbesses of the game in my opinion)
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Showing 1-3 of 3 comments
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