Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I cant release it here, because 1.50 is for Beta 3.0 and wont work for 2.6 games
The AOE-range is actually very nice, its just that its way op in power, one shot takes out Xenon Ks about all weapons. The lingering smoke takes too long also, should go away a bit faster, it can obscure a Xenon R
The Sucellus should have a version of the AM cannon. A controllable non-turret version of the AM cannon for precise surface element / turret destroying. The succy main gun is meh at best currently. If it could take ~10 or more salvos before heating up, it would be "usable" but giving it the AM cannon would make it the nice boarding helper -role.
If possible, this should be a "player only" weapon. If the NPCs start invading with the AM cannons it will utterly destroy the in-sector balance of things.
Can you say me which versions of ships and turrets/main guns you are speaking of, mk1 or mk3?