X4: Foundations

X4: Foundations

Rise of the Ossian Raider
Swatti 26 Mar, 2020 @ 3:41am
Antimatter turret not shown in dealers, cant be installed by player :(
For some reason the AM turrets dont show up at all. If equipping "high optional extras" they appear but are not installed, nor paid.
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Showing 1-6 of 6 comments
Sco81  [developer] 28 Mar, 2020 @ 7:41am 
is fixed with new 1.50 version on nexus
I cant release it here, because 1.50 is for Beta 3.0 and wont work for 2.6 games
Swatti 28 Mar, 2020 @ 6:40pm 
Niiiiice.
Swatti 29 Mar, 2020 @ 8:57am 
Well. I was expecting a "god-weapon" and it was waaaaay above that.

The AOE-range is actually very nice, its just that its way op in power, one shot takes out Xenon Ks about all weapons. The lingering smoke takes too long also, should go away a bit faster, it can obscure a Xenon R

The Sucellus should have a version of the AM cannon. A controllable non-turret version of the AM cannon for precise surface element / turret destroying. The succy main gun is meh at best currently. If it could take ~10 or more salvos before heating up, it would be "usable" but giving it the AM cannon would make it the nice boarding helper -role.

If possible, this should be a "player only" weapon. If the NPCs start invading with the AM cannons it will utterly destroy the in-sector balance of things.
Sco81  [developer] 29 Mar, 2020 @ 1:38pm 
Thank you for your detailed feedback.
Can you say me which versions of ships and turrets/main guns you are speaking of, mk1 or mk3?
Swatti 30 Mar, 2020 @ 6:10pm 
Eureka Mk1 and Sucellus Mk1
Sco81  [developer] 31 Mar, 2020 @ 3:08pm 
I tuned the guns and turret a bit, is it better now?
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Showing 1-6 of 6 comments
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