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The problem is that the gate is behind the exit of the gate and the AI path finding is not good.
I can try to move the sector gate to theia a bit.
When going through a gate and the destination is behind the gate in the next sector ,
the autopilot will go back into the gate :(
Another problem is with the accelerators :x when going through , at the exit , the autopilot does a 360 before going to the destination ...
Here you have a video for accelerators and destination behind a gate
https://youtu.be/ERISHhn7Scg
Thanks
https://ibb.co/c8QhfM1
edit: This only happens when terrans building them at players wharf. Save and reload or restarting the game does not help at all. I have myself a working SR2 in flight built at TTT wharf and all..almost all.. is fine.. it has the same autopilot problem like shown in the video of =Easy= above but thats it :-p
The problem only occurs when terran faction is trying to undock but now it seems an ANT destroyer has mercy and is killing them from behind staying at range :) But it will happen again, it wasn´t the first time and not the first wharfs and won´t be the last so this is really gamebreaking for me as it hinders just everything thats going on.
My absolutely wild "guess" is that you have maybe some older files going with the mod that came out of 3.3 or somewhere. Maybe not changed in any way but not fitting the 4.0 dlc now somehow. As i said its only a wild guess but maybe something that can click into the right direction for finding a solution. Or just take the sr2 away from the terrans its not fitting anyway :-p
edit: after some fiddling i come to the conclusion that there are three problems including the SR2.
- As the OP stated there is an autopilot bug
- Scripterror "waiting for drones" while not having any drones deployed or even having any in inventory.
- only maximum preset layout has an engine attached. every other vanilla or RoR ship has even in minimum setting an engine, weird thing is that the terran AI seems able to order such a thing even when a player could not.
The gate issue is fixed in the next version, i moved the gate to theia and double checked that the autopilot is not moving back.
What do you mean with Scriptterror "waiting for drones" ?
This mod doesnt change anything drone related.
The SR2 will not be build by Terrans in the next version.
I supect it´s a scripterror because when i followed =EaSy=´s advice and unbuilt a fabrication bay so the SR2 could´ve moved freely i was able to see their command given by AI and that was "waiting for drones" and they had none in equipment and of course non deployed which brings me to the conclusion that even if they woul´ve had an engine they had stood there waiting for these not existing drones forever.
Just a question, can we have a option to disable the SR2 ? it's a nice looking ship but don't stick with the style of the game :(
I would assume the drone thingy comes because the buyer want some drones for his ship and your shipyard doesnt provide the drones, but this should be an issue of every ship which is buyed with drones.