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Last time i played, OSR conquered 10 sectors.
OSR uses the vanilla factionlogic scripts, so no 3rd shipyard would be build. But this shouldnt be a problem.
Do you have some other mods with stronger ships, so the OSR fleets would lose every fight?
Solution would be to have OSR build more Shipyards/Wharfs in new regions like the other factions do, and to likewise give them a warehouse network (Trade stations). Even though they won't trade with others, it will help fill holes in their Shipyards and Wharfs. I was playing on the hardest OSR setting, and they were having trouble reaching beyond the region where Teladi, Zyarth, and Free Families meet. If no trade stations, then you could cheat wares in to their Shipyards/Wharfs, but I disagree with that approach personally. Still the one issue remains, as supply-lines are stretched out, killing OSR becomes easier over time (to an extent) - because response time is increased as sectors are taken. That is to say - travel time from ship being built and it getting to a destination that makes said ship useful to the faction (border defense and invasion logic)
Factions shouldnt build more shipyards, wharfs or docks.
Traveltime may be an issue, but OSR should got enough ships to patrol and defend border sectors.
Do you play with the mod "faction enhancer war module" ?
This one optimize the vanilla war factionlogic.