X4: Foundations

X4: Foundations

Rise of the Ossian Raider
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Showing 1-15 of 15 comments
LukavSlambert 22 Apr, 2020 @ 5:36am 
I don think so, there is a patch on nexus, but it's for old versions of both mods.
Sco81  [developer] 30 Apr, 2020 @ 10:12am 
Last edited by Sco81; 17 May, 2020 @ 11:20am
Forever 30 Apr, 2020 @ 12:19pm 
Good news @Sco81 , thank you for the info!
Sco81  [developer] 30 Apr, 2020 @ 1:18pm 
You can test this one:


Staberind did it, but not much tested i think.
Last edited by Sco81; 17 May, 2020 @ 11:20am
Forever 30 Apr, 2020 @ 10:54pm 
Testing it right now :). You can find it on the stream soon in X4 (eta a few minutes)
lnomsim 7 May, 2020 @ 2:40am 
The compatibilty patch doesn't seem to work, I do have a message saying Ror was updated, but the missions to meet the terran representative doesn't appear in my task list.
Sco81  [developer] 7 May, 2020 @ 8:01am 
Sorry to hear. It was made by the discord user Staberind and i didnt test it yet.
I saw the mod creator DeadAir asked in the egosoft forum for help to make the compatibility patch.
https://www.dropbox.com/s/gel5d8u7fgkc90t/deadairgateoverhaulror.zip?dl=0
Dont have time to look into atm.
Last edited by Sco81; 17 May, 2020 @ 11:20am
lnomsim 7 May, 2020 @ 8:02am 
Thanks for the link.
Sco81  [developer] 17 May, 2020 @ 11:22am 
Originally posted by lnomsim:
Thanks for the link.
https://www.dropbox.com/s/gel5d8u7fgkc90t/deadairgateoverhaulror.zip?dl=0
This is the new version of DeadAir and me.
If you have problems with it, just write the bug in this thread.
Novalesk 22 May, 2020 @ 7:53am 
Would "XR Shippack" be compatible with RoR?
Sco81  [developer] 19 Jan, 2021 @ 10:50pm 
Yes, XR Shippack should be compatible.
thunder_142 16 Sep, 2021 @ 7:47am 
i tried this and all that happen is the game is stuck on the loading screen all the time
Schwifty 26 Jun, 2023 @ 1:50pm 
Last edited by Schwifty; 26 Jun, 2023 @ 1:50pm
Hijack Hornet 31 Mar, 2024 @ 2:11pm 
If your fix for deadr mod still uptodate ?
Reisser 2 Jul, 2024 @ 2:42am 
The last time (2021?) the patch no longer worked. The gate from ROR simply did not appear ingame. As soon as you deactivated DeadAirGate, it was there, so it stands to reason that it was due to an incompatibility. In the meantime, DeadAir has also created a new gate module, which will certainly not work any better. But I'll test that in the next few days - just have to get there first :)
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