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It crashes when either the player or the AI uses it, but the specific crash log I grabbed was from the boss encounter.
(also a convenient excuse to finally make some minor visual tweaks I've been wanting to make for a while)
edit: I tested with only library mods and it was still bugged.
EDIT: Only during Reincarnate, Regrow is fine.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.55.1)
- stslib (2.11.0)
- thevixen (1.2.7)
- RelicStats (1.2.2)
Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at com.megacrit.cardcrawl.monsters.AbstractMonster.damage(AbstractMonster.java:789)
at com.megacrit.cardcrawl.monsters.beyond.Darkling.damage(Darkling.java:198)
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:91)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
killing a blob (those self regenerating ones in act 3) with confusion crashes the game.
screencap
the umbreon self damage card and psybeam does not crash the game. (i had those two cards in my starting hand so i could test it)