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Until you misspell and find all colonists without plants instead. How embaracing.
Nope, just kidding.
Anyway, the reason I'm posting is cus the thing you use this mod for has already been autmated elsewhere.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2403873031
Animals [of type] which are in my faction, which are [gender] and not sterilized
quick locate all steam geysers. i don't care, it's still quicker than your dad's method.
I get an alert when a wild Ambrosia patch is at 100%, and arrows pointing to where they are. I can then turn on the harvest for that zone and do it all at once.
• Hostile pawn carrying a doomsday launcher [and] !impaired or wounded. [or] is high on go-juice & not downed.
• Hostile pawn carrying sniper-type weapon with a shooting skill > 10
• medical items (except herbal) detected laying outside on the ground and are degrading, and are not at max health.and are not in a stockpile.
How do you sort for hostile pawns with bionics? I have a mod to remove bionics from corpses but have a hard time finding corpses with bionics xD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854540272
here's a good start. You would want to include corpses, i guess, which would be dead, condition fresh.
* Downed animals on the map (predators hunting)
* Animal corpses not under a roof (left-overs from predators)
* Pets hunting
Enemies with potentially interesting traits
Ice Sheet specific alerts:
* Pawn/Guest/Prisoner/Slave with less than 10% food-bar remaining (to maximise food supply I was not letting them eat until dropping to 10% so the full 90% from a meal is used).
* Animals not belonging to a faction entered the map (so we don't miss potential food to hunt).
In my scenario, i use LWMs Deep storage which makes every item clumped. This mod is a lifesaver
Or finding the masterwork assault rifle because my shooter equipped Assault Rifle (poor 47%) after his wounds healed already