Europa Universalis IV

Europa Universalis IV

🚩 Road to Revived History: Extended Timeline Edition (1.32.*)
 This topic has been pinned, so it's probably important
Casual909  [developer] 9 Apr, 2019 @ 5:03pm
Known Bugs
Report your bugs here and it will be added to the list down below.

    Known bugs:
  • Spanish AI seems to be way too weak (due to extended timeline(?))
  • Some of the province IDs for the decision to form the Netherlands and the associated mission are wrong
Last edited by Casual909; 30 Jun, 2019 @ 12:23pm
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Showing 1-15 of 24 comments
IE-Kevin 12 Apr, 2019 @ 1:00pm 
A another bug is no culture https://i.imgur.com/HALkHYF.jpg on dates that don't start before 1444
just guessing that culture files are missing and were overwritten by the mod
Casual909  [developer] 12 Apr, 2019 @ 1:01pm 
Originally posted by IRLKevin:
A another bug is no culture https://i.imgur.com/HALkHYF.jpg on dates that don't start before 1444
just guessing that culture files are missing and were overwritten by the mod
Well spotted, I will work on it :)
Casual909  [developer] 13 Apr, 2019 @ 10:07pm 
Originally posted by IRLKevin:
A another bug is no culture https://i.imgur.com/HALkHYF.jpg on dates that don't start before 1444
just guessing that culture files are missing and were overwritten by the mod
It is fixed.
IE-Kevin 14 Apr, 2019 @ 2:53am 
Thanks for the fix I spotted another bug
https://i.imgur.com/itMGYJI.jpg the base state value should be 2 as shown above
while with the mod it is base value 10
https://i.imgur.com/YiwcF23.jpg
guessing that the value is 10 because that is the default in vanilla
Casual909  [developer] 14 Apr, 2019 @ 2:56pm 
Originally posted by IRLKevin:
Thanks for the fix I spotted another bug
https://i.imgur.com/itMGYJI.jpg the base state value should be 2 as shown above
while with the mod it is base value 10
https://i.imgur.com/YiwcF23.jpg
guessing that the value is 10 because that is the default in vanilla
Thanks for reporting! Also what graphics mod do you exactly use lol
IE-Kevin 16 Apr, 2019 @ 9:31am 
In the early stages of the ET mod ideas should be limited as shown here
https://i.imgur.com/rAs95Kb.jpg
until the year 1444 I think? guessing a tech in extended timeline breaks the limit?
while the bug is any year you can get any idea
as shown below
https://i.imgur.com/R56aPzz.jpg with this mod
Casual909  [developer] 16 Apr, 2019 @ 12:45pm 
Originally posted by IRLKevin:
In the early stages of the ET mod ideas should be limited as shown here
https://i.imgur.com/rAs95Kb.jpg
until the year 1444 I think? guessing a tech in extended timeline breaks the limit?
while the bug is any year you can get any idea
as shown below
https://i.imgur.com/R56aPzz.jpg with this mod
I will fix it, thanks for reporting soldier :)
Some of the province IDs for the decision to form the Netherlands and the associated mission are wrong.
They're obviously supposed to be for provinces in the Netherlands, but they actually are provinces in Russia.
Last edited by K did literally nothing wrong; 17 Apr, 2019 @ 7:26am
Casual909  [developer] 17 Apr, 2019 @ 6:13pm 
Originally posted by AYANAMI WO KAESE:
Some of the province IDs for the decision to form the Netherlands and the associated mission are wrong.
They're obviously supposed to be for provinces in the Netherlands, but they actually are provinces in Russia.
I will look into it, thanks for reporting
IE-Kevin 19 Apr, 2019 @ 6:34am 
Originally posted by IRLKevin:
until the year 1444 I think? guessing a tech in extended timeline breaks the limit?
It is until tech 48 for admin then it unlocks all the ideas fully
also a free missionary is given that isn't meant to be given.
Last edited by IE-Kevin; 19 Apr, 2019 @ 6:34am
City312 20 Apr, 2019 @ 8:53am 
I think, you've got these vanilla files in the mod '00_basic_ideas.txt' and '00_country_ideas.txt' that ET mod has too. It causes bug that makes advanced ideas to be available once first idea slot is unlocked at tech level 12.

Update: NVM, this bug is already reported by [IRL]Kevin
Last edited by City312; 20 Apr, 2019 @ 8:55am
IE-Kevin 20 Apr, 2019 @ 4:54pm 
Originally posted by Lunasoll:
I think, you've got these vanilla files in the mod '00_basic_ideas.txt' and '00_country_ideas.txt' that ET mod has too. It causes bug that makes advanced ideas to be available once first idea slot is unlocked at tech level 12.

Update: NVM, this bug is already reported by [IRL]Kevin
Yeah most of the smaller bugs are just due to vanilla stuff being brought over.
Last edited by IE-Kevin; 20 Apr, 2019 @ 4:54pm
City312 22 Apr, 2019 @ 3:30pm 
@Casual909
You're probably busy, so I took the liberty to fix the following bugs:

-Base state value should be 2 instead of 10
-Some of the province IDs for the decision to form the Netherlands and the associated mission are wrong
-Advanced ideas become available once first idea slot is unlocked at tech level 12

Let me know if you want me to send the zip file to you on discord, and you can double check everything and upload it.

Thanks for the mod. Cheers :)
Last edited by City312; 22 Apr, 2019 @ 3:31pm
Casual909  [developer] 22 Apr, 2019 @ 3:36pm 
Originally posted by Lunasoll:
@Casual909
You're probably busy, so I took the liberty and fixed the following bugs:

-Base state value should be 2 instead of 10
-Some of the province IDs for the decision to form the Netherlands and the associated mission are wrong
-Advanced ideas become available once first idea slot is unlocked at tech level 12

Let me know if you want me to send the zip file to you on discord, and you can double check everything and upload it.

Thanks for the mod. Cheers :)
Wow, damn thank you very much! :D
I was busy indeed, currently giving the regular version priority doe which will receive a big update soon. So your work work will surely help, really thanks!

Yes please, send me via Discord. I will check it out tomorrow afternoon :)
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