Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
COUNTWORKING -> same as COUNT, but excludes not working (off, incomplete) blocks
ANTENNARANGE -> Shows selected antenna Range in % to max
COUNTITEM -> add also tools and other items that are not included yet
Graphs:
Horizontal Bar, alternative designs (segmented etc), Percentage as Text
Others:
Fix Text alignment...
Radiation, Antenna, Landing Gear, Jump Drive
Fixing the "WORKING" to work with not only IMyFunctionalBlock but all IMyCubeBlock types (where it inherits from)
Also if a weapons or cargo container is damage beyond functionality should show inventory as zero. Maybe you can add a bool value to enable or disable the feature.
I missing the ability text from other scrips on the same display as the graphs from InfoGraphx. Example: I like to have flights speed, breaking speed on my flight seat https://ibb.co/JsNxP8j
@VirtualGaming: Airpressure is lready built in. UPDATE:AIRPRESSURE:.... does the trick. read the manual for the different states represented by the %.
PS: I have already implemented a few things like items and update modes, but I need a bit more time for the rest of the features. A release is likely for next weekend - but that's not a promise :)
In this variation, only one display will update per execute. This result in a latenz by the visualization. But it safes a lot of execution time. Now the execution time is only by up to 1ms/frame. And the execution time is undependend from the amount of used lcds.
Maybe it helps :)