安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
COUNTWORKING -> same as COUNT, but excludes not working (off, incomplete) blocks
ANTENNARANGE -> Shows selected antenna Range in % to max
COUNTITEM -> add also tools and other items that are not included yet
Graphs:
Horizontal Bar, alternative designs (segmented etc), Percentage as Text
Others:
Fix Text alignment...
Radiation, Antenna, Landing Gear, Jump Drive
Fixing the "WORKING" to work with not only IMyFunctionalBlock but all IMyCubeBlock types (where it inherits from)
Also if a weapons or cargo container is damage beyond functionality should show inventory as zero. Maybe you can add a bool value to enable or disable the feature.
I missing the ability text from other scrips on the same display as the graphs from InfoGraphx. Example: I like to have flights speed, breaking speed on my flight seat https://ibb.co/JsNxP8j
@VirtualGaming: Airpressure is lready built in. UPDATE:AIRPRESSURE:.... does the trick. read the manual for the different states represented by the %.
PS: I have already implemented a few things like items and update modes, but I need a bit more time for the rest of the features. A release is likely for next weekend - but that's not a promise :)
In this variation, only one display will update per execute. This result in a latenz by the visualization. But it safes a lot of execution time. Now the execution time is only by up to 1ms/frame. And the execution time is undependend from the amount of used lcds.
Maybe it helps :)