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- Go to the mod folder (Steam / steamapps / workshop / content / 281990 / 1715190550)
- Open the localization folder
- Copy/paste all the documents that end with "english", and replace the word "english" of your copy by your language (french, german, polish, braz_por etc...)
- Open all those documents and replace the "english" word in the first line by your language
- Do the same for the documents in the "english" folder
You can of course create a new folder for your language, or even translate the mod, but if you understand english and want to play this mod, it's a very fast way (less than 5min) to localise it.
Tested by trying both both mods intact, then disabling this mod. Colossus was able to target PD-enabled planet classes. This error occurs even when not using anything added by this mod in the game in question.
For example, Slave Race civic pick doesn't spawn slaves when game starts if this mod is enabled. With PD the planet cracker won't work on the PD planets. Those are two problems I've seen but I will add more if I see them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2097152337
After loading in fine, all the leaders have no hair and the same clothes. SE Humanoids works find as normal hive minds, and this mod works fine with other complicated species pacts like Evil Humans and Asari. So... that's odd.
So for example the Organic Structures civic wouldn't work since it is 1 job per 50 pops. But since PR condenses the pops together, it means that planets would rarely get to that amount to be able to spawn more of the Brood Queen jobs.
This is the mod if you need it. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2529002857 I know it would be a lot of work but it would be really cool. As late game this mod easily increases the amount of days per second by at least 1 or 2.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2611326560