Starbound

Starbound

Bullet-Kin Race
 This topic has been pinned, so it's probably important
Veridigo  [developer] 22 Apr, 2019 @ 7:23pm
Suggestions and Ideas
title is self explanatory, anything you think would benefit the mod can be posted here.
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Showing 1-15 of 24 comments
This really needs a better walk animation (Why not just use the existing walk animation for the bullet kin?), plus hands could be added, also lowering the gun and sword position as well as the hat position if possible.
add armour inserts, OR add invisible clothing to put in the social spot. but, if you really wanna go above and beyond, make little kevlar vests for them
WAIT
gun to kill the past.
t10 gun that appears after killing the ruin, activates a special quest
KashinDolly 24 Apr, 2019 @ 7:42am 
Perhaps make some of the other guns from EtG for their different weapons. Other then that, I dunno maybe make the pet be Junior?
Xander 24 Apr, 2019 @ 3:44pm 
Here's an idea! For armor, the Caped Bulletkin's Cape could work, since it prevents contact damage in ETG. It doesn't have to do that here, but there could be multiple different capes that work as tiers of armor. You could also give the bullet at the start of the game the "Unfinished Gun" item as the first weapon.
Xander 24 Apr, 2019 @ 3:57pm 
Another idea! For helmet armor/cosmetics, you could use the helmets of Tankers, Minelets, the hats of Cardinals, and the Bandana of the Bandana Bullet kin! Alternatively, you could make passive items work as a type of armor, in a way.
lechkingofdead 24 Apr, 2019 @ 7:18pm 
Originally posted by barl barx:
WAIT
gun to kill the past.
t10 gun that appears after killing the ruin, activates a special quest
ill be happy for that but add on the crazy explodie bois the gernade and the dynomite on legs but as throwables and get some of the items maybe too usables are probly the main fouces as im not shere how one would make the passive items like the super hot watch (only using it a referance as i know a mod does this thing effects in starbound) but the guneon stones that hield ya are good idea for a shield. ! just poped but maybe for the gun that kils the past from this quoted commet you have to kill etg bosses (some what ever you want) but deffintly have the one lech.
coder on desktop 25 Apr, 2019 @ 5:11pm 
Maybe for S.A.I.L make it Agunim/sell creep, or make it Kaliber. Possibly have the pet as either the huntress dog, or just Agunim, crawling around like a degenerate. Another option for the pet is a bullet dog.
lechkingofdead 25 Apr, 2019 @ 6:44pm 
Originally posted by jamin:
Maybe for S.A.I.L make it Agunim/sell creep, or make it Kaliber. Possibly have the pet as either the huntress dog, or just Agunim, crawling around like a degenerate. Another option for the pet is a bullet dog.
send me a pic of the bullet dog will ya but i can see the S.A.I.L. being the high priest too as i dont think kalabor is got a form in game in EtG
Veridigo  [developer] 25 Apr, 2019 @ 8:54pm 
kaliber has statues but I would have to make my own anims for the sail, im testing the pc's cuz they have everything i need
Rirune 25 Apr, 2019 @ 10:11pm 
I think for the ship, it should look like a giant gun.
c4-621-raven 28 Apr, 2019 @ 5:00am 
maybe make a arrmor for him red cloak and sword like in game
make the bulet bigger, and that would fix the hands issue
A_Leek 23 Jun, 2019 @ 7:43pm 
Add customization options which the other types of bullet kin wear and turn the pet into the grenade or dynamite enemies
Dwolfknight 25 Jun, 2019 @ 10:34am 
I would suggest you make the pet a Chance kin or a Shroomer.

The ship should just be a gun, and for upgrades just Duck tape[enterthegungeon.gamepedia.com] more guns to it

Armor you could take inspiration from variation, eyepatches, bandanas, military helmets, and various armor items , like the Gunknight set[enterthegungeon.gamepedia.com]

This mod has a lot of potential
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