Total War: WARHAMMER II

Total War: WARHAMMER II

[Rework in Progress] Red Host of Tehenhauin (Cult of Sotek Faction Overhaul)
 This topic has been pinned, so it's probably important
Ubermorgen  [developer] 24 Apr, 2019 @ 3:29am
FAQ
compatible?
Should be compatible with most mods. Not save-game compatible, as Tehenhauin gets replaced on campaign start.

lore-friendly?
Most units are directly from the official warhammer lore and I try to stay as close to it as possible. Some excpetions like "Skink Temple Guard of Sotek" are created by me.

balanced?
Balanced for vanilla game. If you feel like a unit, building or effects is too strong or too weak, please let me know. Balancing is up for discussion and certainly not final.

contents?
I've added horce mechanics to Tehenhauin, reworked his skill tree and added 14 new units, 11 new followers, 4 new sacrifices and adjusted the textures for some units and their weapons / shields. The pictures for the unit cards were created mostly out of other unit cards from the game.

campaign?
All units & abilities should be fully functional in both campaigns (Vortex & Mortal Empires) as well as in custom battles.

plans?
- make sacrifice mechanic more rewarding
Last edited by Ubermorgen; 13 Sep, 2019 @ 3:06am
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Showing 1-5 of 5 comments
Ubermorgen  [developer] 24 Apr, 2019 @ 3:30am 
If you have any other questions, feel free to ask.
Kelain 24 Apr, 2019 @ 5:24am 
Any idea whether it'll work in multiplayer? :)

Thanks for this mod! This looks like it'll be really interesting - possibly just the boost Tehenhauin needs to be as cool as I was hoping. The introduction of a broader range of skink and sotek-themed units will also hopefully help all-skink armies stay more viable into the late-game.
Ubermorgen  [developer] 24 Apr, 2019 @ 6:40am 
@Kelain: I haven't tested multiplayer yet, let me know if it works for you.
Ubermorgen  [developer] 14 Sep, 2019 @ 4:19pm 
@Aléxandros NooƄos: this mod has not been updated for the new patch yet.
Massive Anorak 15 Sep, 2019 @ 3:57am 
Facepalm Sorry!
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