Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Does any of this make sense
This mod apparently pretends to be a farm with a farmer tending to his "crop", so I guess the A&D mod is having troubles with it.
BTW, why is he a farmer growing herbs? Shouldn't he be an herbalist, since he effectively replaces the herbalist hut? I have enough farmers in my normal fields, so this confuses me with extra numbers.
Btw, in order to help I need to see all data in log file, not only a small part so please follow guide and send log file to support e-mail address.
All of my mods are compatible with core game mechanics. And sadly, no, your guessing is wrong.
Players who use mods only from Recommended Mods List with well-made and tested mods don't have issues with them. List is constantly updated and managed. Moreover the only thing you need to success is proper village layout. Once you have that you don't need mods that changes villagers behavior, often mods like that break core game mechanics so altering human behavior is highly not recommended.