Arma 3
Nassau 1715
con20or 6 May, 2019 @ 6:50am
Some questions
Hi - liking the mod alot, standing at the helm steering my ship and then running from cannon to cannon firing as they bear is great fun. I've a few questions - i'm not very familiar with ARMA so these are prob easy to veterans.

1. Is there any button to press to get the action point to highlight, without getting close? They can be hard to find, especially when the boat is moving.

2. Is there anyway to look down the barrel of a swivel gun or cannon as you are aiming - rather than the top down view. I think crouching was suggested before.

3. Is there any way to holster your pistol? i can disable it but then binoculars pop out andi cant get rid of them.

4. How do i climb the rigging into the rows nest? It use to be easy a few days ago, i just had to walk over to it and then would start up automatically. Has something changed in an update I mssed?

5. Can you look around as you are rowing the yawl? View seem to be fixed forward.

6. I sank the enemy ship in MP mission with 5 close range shots - was that a bug or is it that easy to sink?

Thanks in advance

< >
Showing 1-15 of 21 comments
Luca  [developer] 6 May, 2019 @ 12:58pm 
1.) Not there is not, though I can propose for that to be added, yet I cant promise it.

2.) The only way is to position yourself in a good manner behind the barrel, for cannons that would be crouching and swivels, well, standing. Try around a little and you'll get used to it.

3.) Holstering is mission specific as its done with scripts. A workaround in missions without holster script is to just put it into your vest (via drag & drop).

4.) Nothing changed, still works the same way. In case you are running other mods alongside Nassau there may be some mod conflicts though.

5.) The "freelook key" should do the trick (for me its ALT). If not doublecheck your keybindings and if it persists consider filing a bugreport on our discord.

6.) If there is no one using the pumps on a ship it will sink, not sure how fast it did for you but generally it takes a little while. At least it did for me thus far but I also didnt shoot a ship 5 times at point blank range.


Hope that clears things up a little.
Last edited by Luca; 6 May, 2019 @ 12:58pm
con20or 7 May, 2019 @ 1:10am 
It does - thanks for the help. Will be interesting to see how other players find it but finding the action points is what I think is most probllematic about playing. They dissappear as you are moved around by the ships motion. Maybe they could be constantly on?

I tried the put the gun into the holster option at the weekend - weirdly a bug crept in, every time i tried after a certain point you get auto-killed when opening your inventory. happened me and my coop buddy

No other mods activated.

thanks for tips
Luca  [developer] 7 May, 2019 @ 2:23am 
Yeah the inventory is not supported by WMO (the mod that lets you move on moving objects) so you can only use it when the ship stands still or is moving very slowly.
Bloodwyn  [developer] 10 May, 2019 @ 10:33pm 
You can holster your weapon with shift+H.
con20or 11 May, 2019 @ 1:29pm 
Very useful - thanks Bloodwyn
AegiusX3 2 Nov, 2019 @ 7:22am 
How do you steer the boat?
Gibbs 8 Dec, 2019 @ 11:20am 
Originally posted by AegiusX3:
How do you steer the boat?

The way it is mentioned in the field manual. Ctrl+A for left and Ctrl+D for right. You have to stand next to the steering wheel.

I stumbled over an interesting incident. I was able to steer the boat with Ctrl+A and Ctrl+D. I tried the mod again today and now it does not work properly: I can only steer to the right. To the left doesn't work.

I rebound the keys to the arrow keys ... same effect. To the right works, to the left doesn't.

I'm looking forward to have some cool boat battles going on. ;)

No other mods active.
PrinceofPinoys 3 Mar, 2020 @ 11:04pm 
How do you change the flag from the pirates flag to the british?
Luca  [developer] 19 Apr, 2020 @ 3:51pm 
@PrinceofPinoys
Sorry for the late reply, didnt see your message though.
Currently changing flags is not possible, it is however coming with the next update if all goes well (looks pretty good at the moment).
Talayto 28 May, 2020 @ 4:31am 
Hello, can you add the ability to put bots in ships (so that the ship appears as a transport) ?
Luca  [developer] 28 May, 2020 @ 4:49am 
@Endo
We would like ai ships ourselves yet we ran into some issues trying to make the ai work. For now its not actively being worked on but i'm sure we will get to it again in the future. For now it is not a priority however.
Talayto 29 May, 2020 @ 2:47am 
And when can we get the frigate in mod?
Luca  [developer] 29 May, 2020 @ 6:11am 
@Endo
When it is finished. We do not normally give dates.
con20or 22 Sep, 2020 @ 2:15am 
looking forward to trying the new mod with some friends at weekend - just wondering have the ship strengths been increased? in my trials of original mod it was easy to sink sloop in a few shots.
Luca  [developer] 22 Sep, 2020 @ 7:58am 
@con20or
Not sure if the sloop is stronger now but the sinking system was reworked. The closer you hit to the waterline the bigger the hole will be and the faster the ship will sink. To keep a damaged ship afloat you need to use the pumps.
< >
Showing 1-15 of 21 comments
Per page: 1530 50