Sid Meier's Civilization V

Sid Meier's Civilization V

[BNW] Mass Effect Civilizations
Haruchai 20 Nov, 2015 @ 5:30am
Reaper Customization
Hey Pluvia!

First of all, this is by far one of the best mods for Civ 5. Simply astounding! Though after a few playthroughs I discovered that it is almost impossible to defeat the Reaper if starting at the ancient era. Out of curiousity I checked out the Reaper settings and saw how overpowered they were, which I confirmd when I tried playing them once. However, when I double-checked the Reaper traits I can see that it is not implemented for some reason. This is the original code:

<Trait_YieldModifiers>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>2100</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2100</Yield>

</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>2100</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>50</Yield>
</Row>
</Trait_YieldModifiers>

Yet, when I played the Reapers only the Gold, Science and Production bonuses appeared. Next I tried to make the Reapers "just" twice as powerful as everyone else by doing the following adjustments, but again not all of them were applied.

<Trait_YieldModifiers>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>100</Yield>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>100</Yield>
</Row>
</Trait_YieldModifiers>

Do you think you can help me with this? I don't really have any experience modding, so I just tend to tinker around with the ones others have made. Any help would be much appreciated! I just want to make the Reapers powerful but not overwhelming.

Thank you!
Last edited by Haruchai; 20 Nov, 2015 @ 5:33am
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Showing 1-6 of 6 comments
Pluvia  [developer] 14 Dec, 2015 @ 12:34pm 
The way Culture works in the code can be iffy. Off the top of my head I maybe implemented that as a failsafe, but if I recall the Asari don't beat them in Culture so it must be working in some way.

Apart from that your changes should make the Reapers powerful. They'll still be overpowered there though, so you might even have to drop it down to 30-50.

Anyway the Reapers are supposed to take on everyone vs them, hence their overpoweredness. It's still possible to beat them even on the default settings I have with them even without being in a team though, it's just hard.

Sorry it took me a month to respond, I don't get notifications of threads being made.
Haruchai 17 Dec, 2015 @ 1:06pm 
Hey there! Just saw your post. I did find a work around. Together with lower percentile yield modifiers. I just gave the Reapers a flat bonus through <Trait_YieldChanges>. Something like this:

<Trait_YieldChanges>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>10</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>10</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>10</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>10</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>20</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>20</Yield>
</Row>
</Trait_YieldChanges>
<Trait_YieldModifiers>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<TraitType>REAPER_HARVEST</TraitType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
</Trait_YieldModifiers>

The Reapers get more and more powerful with each city they conquer or build but not overwhelmingly so.
Pluvia  [developer] 9 Jan, 2016 @ 8:29pm 
Nice, that's a good way of doing it. Glad to see you found a way to change it for your liking.
Not So Serious 17 May, 2016 @ 5:51pm 
Is there a way to make the Reaper's more aggressive, so that they pose a more active threat to the world?
Pluvia  [developer] 20 May, 2016 @ 4:29am 
Probably by going into the XML and increasing their War thing.
Not So Serious 20 May, 2016 @ 12:36pm 
Do you know where I can find the file when downloaded from workshop?
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