RimWorld

RimWorld

Kijin Race
 This topic has been pinned, so it's probably important
SSulungE  [developer] 29 May, 2019 @ 4:54am
Mod Details
[Race weapons and items]

All new Weapons can be made from smithy.

Posion Bow
  • Designed for EZ hunting
  • Downs target for short time if posion stacks.
  • Short ranged
  • Requires DrugProduction research to make
Flame Bow
  • Burns target.
Kijin Mace
  • It's a bit stronger than normal maces
100t hammer
  • Slow yet powerful.
Darkmatter
  • In typical case, only a mal-chef can make this.
  • Find ways to utilize this item. It actually has many use.
  • It can be eaten and be thrown
  • It can be made from stoves
Brewmaster belt
  • Belt for melee. It's designed to support early game melee fight.
  • Adds Dodge chance
  • It can be made from tailoring bench

[ETC]
Changes on Vanilla
  • 2 Meals can be eaten at a same time
  • Lavish meals now have 2 nutrition.(One Lavish meal feed a Kijin full)
Recomended Mod
  • Show hat mod.
  • Face mods(Kijins use Vanilla face)
Last edited by SSulungE; 29 May, 2019 @ 4:56am
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Showing 1-8 of 8 comments
SSulungE  [developer] 6 Jun, 2019 @ 9:49am 
[Assembly Code info]

I'm not a codder. stuffs may not be optimized

[Non-Harmony Codes]

basically it's copy of classes and methods of anything related to reactor in different naming

[Harmony Codes]

KijinAddRaidBeaconPatch
This postfixes when codes checks for reactor type building on the map.
Overwrites reactor building list if there is National statue, if not doesn't do anything.

Kijin_ApparelPatch
this postfixes TryGetGraphicApparel
If the bodytype isn't FemaleBB which is Kijin body, it doesn't do anything
If apparel is helm, check if there is FemaleBB texture. If there is, switch to it.
If apparel is not a helm but has wornGraphicPath, check if there is FemaleBB type apparel. If not, use normal Female apparel instead.

Kijin_CapacityPatch
This postfixes carrycapacity to double if pawn's race is Kijin

Kijin_GenerateBodyTypePatch
This postfixes bodytype of non-adult Kijin. While vanilla spawns thin bodytype 50% chance, this only spawns Male and FemaleBB body type

KijinGrapicApparelDetourPatch
This will patch any mod with GrapicApparelDetour assemly in it.
It does very same thing as Kijin_ApparelPatch. It's just different path
Last edited by SSulungE; 7 Jun, 2019 @ 6:15am
Jet 13 Sep, 2019 @ 4:42am 
Couple question is this mod compatible with children and pregnancy in that kijin can have kids?

And what if I use the mod facial stuff to have hats and hair show? Would that work? It looked like it was used for some of your preview images. Maybe it was rimface?
Last edited by Jet; 13 Sep, 2019 @ 4:43am
SSulungE  [developer] 13 Sep, 2019 @ 6:50am 
@Jet
I donno about the children and pregnancy, but many said CSL worked alright.
I had CSL and show hair mod issue but it is solved now
and as far as I know facial stuff(animated) doesn't affect Alien race.
Normal face replacer mod will work. For some of my preview image I used NL face
Last edited by SSulungE; 13 Sep, 2019 @ 6:50am
Jet 13 Sep, 2019 @ 12:39pm 
ok i will try this mod with children and pregnancy and report back if its compatible. I will also keep using facial stuff instead of show hair with hat since it already has that functionality built in. NL face looks very nice unfortunately i think i read it has a problem with edb so ill wait on that part
Jet 13 Sep, 2019 @ 6:34pm 
hmmmm adding this mod seems to have actually taken facial stuffs ability to show hair under hats even for vanilla colonists. I will attempt to move kijin above facial stuff. Failing that i suppose I really will have to download the mod
Jet 18 Sep, 2019 @ 9:33pm 
^That seemed to work

I had another question, adding this mod to my existing game only added 2 kijin colonies even with orions faction discovery installed. Im wondering is this intended or is it meant to have more as a regular vanilla faction would, but only if at game start?
SSulungE  [developer] 19 Sep, 2019 @ 4:23am 
@Jet
Base spawn rating for NPC Kijin colony is lower than normal. Did this answer your question?
Jet 21 Sep, 2019 @ 7:04pm 
Yeah, it makes sense. 2 colonies seems to be the average then

edit: actually @sslunge i spoke too soon. it seems facial stuff ability to show hair under hats affects all pawn if placed below kijin mod, but not the actual kijin themselves. any plans on adding compatibility with it perhaps?
Last edited by Jet; 21 Sep, 2019 @ 7:05pm
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