RimWorld

RimWorld

Avali Continued [1.1] DEPRECATED
 This topic has been pinned, so it's probably important
Ksisa  [developer] 20 Jun, 2019 @ 2:46pm
Known bugs
I'll be logging the bugs that I or other people have noticed here. As well as if the cause is known and if I plan on fixing it (as I said in the main description, I don't know any C#, therefore can't fix it). The issues that I can fix should be fixed within a week of logging them.

- Avali prisoners can wear human apparel and vice versa. Humanoid Alien Races 2.0 bug, is being worked on by them.

- While hacking a weapon the game is slowed down considerably. Something to do with the C# assembly, can't really do anything about it besides removing it.

- Packs can exceed 6 members. C# thing, can't fix it.

- Sometimes during a raid, an enemy will try to save its downed packmate which sometimes causes the pawn to freeze still and spams the log with errors (shouldn't be a big issue if you don't have dev mode on). C# thing, can't fix it, though it's a very rare and a pretty insignificant bug.

- Running track sideways texture is messed up. C# thing, it's just mildly annoying more than a bug.
Last edited by Ksisa; 6 Aug, 2019 @ 9:10am
< >
Showing 1-10 of 10 comments
SpaccyVA 9 Nov, 2019 @ 5:52pm 
hey i've been having this bug that horribly reduces frame rates, I'll post a copy of what's happening

Exception ticking hediff (AvaliBiology ticksSinceCreation=0) for pawn Sinuli. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Avali.AvaliUtility.GetHighestPackSkill (Verse.Pawn thisPawn, System.Collections.Generic.List`1 pack) [0x00000] in <filename unknown>:0
at Avali.Hediff_AvaliBiology.UpdatePackHediff (System.Collections.Generic.List`1 relatedPawns) [0x00000] in <filename unknown>:0
at Avali.Hediff_AvaliBiology.Tick () [0x00000] in <filename unknown>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Pawn_HealthTracker:HealthTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Shurik1236 25 May, 2020 @ 7:07am 
Данные ошибки лежат на поверхности, но что то ни кто их не исправляет.
Настроение поселенцев сломано. Эффекты настроения авали есть у людей и прочих. В итоге настроение либо в 100%, либо в 0%. Да и у самих авали дизбаланс. Они либо психуют, либо счастливы.
Лучше вернуть изначальную систему.

https://drive.google.com/file/d/13oWYxDAsX1-IWYRntHyDgixj7uJ6gzZ5/view?usp=sharing

У растений минимальная температура 0 градусов. Хотя для авали такая температура смертельная.

https://drive.google.com/file/d/1oPtYR1GGbbjouP0Oh-SVuuv0o5etM7xs/view?usp=sharing

(Google)

These errors lie on the surface, but something does not fix them.
The mood of the settlers is broken. Aval mood effects are in people and others. As a result, the mood is either 100% or 0%. Yes, and the Avals themselves have an imbalance. They are either crazy or happy.
It is better to return the original system.

https://drive.google.com/file/d/13oWYxDAsX1-IWYRntHyDgixj7uJ6gzZ5/view?usp=sharing

Plants have a minimum temperature of 0 degrees. Although for Avali this temperature is fatal.

https://drive.google.com/file/d/1oPtYR1GGbbjouP0Oh-SVuuv0o5etM7xs/view?usp=sharing
Zentimental 9 Jun, 2020 @ 4:28pm 
The backstory 'Space Adventurer" is breaking and causing error ticks with multiple other mods, to include:
-Hospitality
-Awesome inventory
-Character editor

These 3 I've 100% confirmed this specific backstory is causing the issue.

list is a bit long but here's a github

https://gist.github.com/f7c2c6c6c155085e29030e09a671cbe9
Last edited by Zentimental; 9 Jun, 2020 @ 4:29pm
Sunny 22 Jul, 2020 @ 11:45am 
whenever my avali forms a packbond with a human, it completely breaks the dialogue/combat log? it doesnt show anything new in the debug log when it happens
the bond always ends up forming when they become friends (usually around +35... relationship points??)
EDIT: actually once i clear the debug log something does show up (and spam the debug log) when i open the dialogue log;
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
Verse.Log:Warning(String, Boolean)
Verse.Rand:EnsureStateStackEmpty()
Verse.Root:DMD<DMD<Update_Patch1>?-1084436480::Update_Patch1>(Root)
Verse.Root_Play:Update()
Last edited by Sunny; 22 Jul, 2020 @ 12:07pm
Ridge 17 Aug, 2020 @ 6:38am 
Originally posted by MochaMochi:
whenever my avali forms a packbond with a human, it completely breaks the dialogue/combat log? it doesnt show anything new in the debug log when it happens

Oh my Avali I've been looking for issues of why my social tab and log doesn't work when I have Avali in my colony for SO long, thank you!!!! I've no idea how to fix it or anything but you've solved a mystery I've had for ages.
Lacosdo 29 Sep, 2020 @ 8:22pm 
Avali's mood effect (Comfort and Joy) also get apply to pawns other than Avali. Causing doubled Comfort/Joy thought (picture below).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2243558126

I notice that in the "Thoughts_Avali.xml", workerClass are the same as the vanilla's Def, which are "ThoughtWorker_NeedJoy" and "ThoughtWorker_NeedComfort". Not sure if that is the problem though.

This happened both before and after the 1.2 patch.

Also. excuse my english.
Last edited by Lacosdo; 29 Sep, 2020 @ 8:24pm
Sunny 30 Oct, 2020 @ 11:46pm 
eyyy me again
i cant have my colonists equip clothes, and i cant even interact with clothes. i think it has something to do with the racial clothing restrictions. the error i get from the debug log is "Root level exception in OnGUI(): System.MissingFieldException: Field 'AlienRace.RestrictionSettings.apparelList' not found." im thinking it could also be because of the alien race framework mod, but i asked them about it too.
SuperTaster 20 Nov, 2020 @ 7:11pm 
When I put the Avali Continued mod in, creating a world causes all the faction settlements aside from the faction HQ to disappear from the Pick Landing Site globe.
Confirmed that taking out Just the avali mod brought everything back. Anyone else have this problem?
Sunny 20 Nov, 2020 @ 11:18pm 
@SuperTaster when i replaced it with the fix that people did, it fixed that. you still wont be able to put clothes on avali though, i think
SuperTaster 23 Nov, 2020 @ 1:52pm 
Gotcha. Just make a big post if/when you get the clothes fixed, so we can all cheer your triumph/start playing birdraptors again.
< >
Showing 1-10 of 10 comments
Per page: 1530 50