Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did you talk to Barb Beetle fully on the ground floor? After this did you talk to Tweak Maestre when her conversation was unlocked? Or, did you take the Elevator access card from the toilet in the room with the toxic smoke?
After this in the basement did you talk your way past the guards or blow them away?.
The closet is left over from the main campaign and I forgot to take it out which I will do.
Continued below >
Continued below>
And I designed and built all the maps except for Downtown obviously and the meatworld basement and matrix (the other bit in the basement map that you haven't seen yet I created).
Thank you for giving your time to let me know these things, I really appreciate it.
- in the matrix part where you get the information needed for your goal, one of the data nodes - the one in the north east corner in the matrix part with two data nodes - looks like it can be reached from the east and the south - but the map tile east of it can't be moved on/through, so you can access that node from the south only. Took me some trying to notice that. Maybe you'd have a look at that map tile ^^
- in the room with the guards the thingy to unlock the cells can be used by an NPC decker only during combat. When the guards are dead, combat ends, NPC deckers can't release the poor sods in the cells anymore.. show some love for prisoners and change that
- when backing off from the fight against those guards you can't go back to attacking them. So someone - like me - who sometimes first uses the less valiant option has no chance to free the captured girl then. Maybe a second chance to start the fight - automatically, when the player moves into the room again or something like that - would be good.
- Ok, the run is done.. we got our money and Karma.. we did get Karma, didn't we? But there's no chance to spend the cash and keep any stuff we bought with it. So.. in the end we end up as broke as we started the run, 'cause other UGC only import the stuff in the inventory and weapon slots, but no money or stash.. maybe, just maybe, give a chance to keep a bit of that hard earned credits.. uhm Nuyen..
Also fixed a matrix tile that was not allowing movement over it and therefor making a story node hard to access.
Set triggers for the matrix guards to attack you if the matrix alarm goes off when you have previously talked your way past them.
Changed detention guards triggers to allow you to attack them after you have walked away.
Added turn mode after detention guards are killed to allow for cells to be opened as well as the GM description that the doors were unlocked.
Changed the end of the game so as you get more Nuyen and a chance to spend it before saving as well as some dialogue tweaks.
Thanks to maik.decker for your ideas and buggish reports!
got the new version, rewound to the point when my runner enters Mr.Johnson's safehouse. The mission goals given by Mr. Johnson showed as completed, new ones showed up telling me to talk with him. So I went to Mr.Johnson and clicked on him. A speechbubble showed, telling me he would be sure that I'd work for him again in the future and that I now should spend my money.. but.. no money, no karma were given..
Rewound again, to do the upper floor endfight again. Rescued the princess.. uhm decker.. and got back to Johnson's safehouse.. again, speechbubble but no money, no karma :(
______________________________________________________________________
Done and uploaded, you should be able to talk to him now. Cheers
No big problem though.. I'll try the run again with a different char :)
But i'll retry it.
I'll try and sort out lengthening time for you to read text on popups in next update as well as per your previous comment. I know you'd rather I shortened the text :) but I quite like all of it and haven't gone overboard with it after the first scene in the apartment, though I like the text in there and the reason it is long and descriptive is I almost want it to feel more like a p&p game than videogame and I think that first scene sets the mood. So it's acting as the GM in my place as it were.
Used my rigger/decker this time. Entered the skullduggery through the front door. Yakuza guy at the desk doesn't seem to recognize my amazing intelligence. Check is supposed to be for Int 6 - my rigger got Int 8 - still the option in the dialogue is greyed out