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Found some other problems with the script:
1) incorrect display on the LCD of non-standard format, I will work on it.
2) the script does not care that I manually turned off some engines, it uses all the engines; it is planned.
It’s not much, but enough to make the screen wiggle and in gravity it doesn’t take it much time to tip it to the point where it can’t support itself.
The script does not control the gyroscopes and can not rotate the ship in principle. The interception of engine control ALONG one axis also cannot lead to rotation AROUND the axis. I do not understand...
Have it with the SKULD from this workshop and made a simple skycrane with only atmospheric engines, and for some reason, it also has it once in a while.
I know for a fact that a ship can turn around if it has rotors looped into a ring, or pistons that rest against the ship itself, or other subgrids attached in two ways at the same time...