Counter-Strike 2

Counter-Strike 2

BioTec [Development Discontinued] [Beta]
yungzera 7 Jun, 2019 @ 5:19pm
Thoughts
My initial thoughts after running through the map a bit is that the layout is unnecessarily big and confusing. There are too many pathways. Look at Mirage - It has 3 entrances. Two the T's control, and one requires taking mid control. Meanwhile B only has 2 entrances: Palace and Cat, one of which requires taking mid control. There are a few other ways to split around, but those are very risky (such as dropping into Window as a T to flank). So you have waaaaay too many entrances and pathways. I recommend making the map smaller, with less pathways.

Also, lighting is a huge problem. There are quite a few areas where the lighting favors people who want to hide and flank. Also, the mini map fades if you get too low into the ground. For lighting I suggest you try to look at some Hammer lighting tutorials to get some ideas, and also maybe look at de_nuke in Hammer and look at what the CSGO devs did with lighting there, because you could probably mimic how they did it to get great lighting for your map.
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Showing 1-3 of 3 comments
SLIChimera 7 Jun, 2019 @ 7:11pm 
I agree
Clarence 8 Jun, 2019 @ 5:34am 
ye to many ways u can go but awesome map
MG  [developer] 8 Jun, 2019 @ 5:40am 
Thanks for the feedback, lighting is a big problem, can't have it too close to the ceiling otherwise it creates a horrific bloom effect, but too far down makes it obvious to players that the light is set apart from the lights prop model, so it ruins immersion, so i then have to find the balance with how bright the light is instead, I haven't had many complaints about the layout, other than the large room that resides in the vent system should be removed and just replaced with a regular vent junction, I'll see what I can do with the layout, but I have compared it to other maps, and my map does sit withing the same size as other such as Mirage and Inferno.
Last edited by MG; 8 Jun, 2019 @ 5:40am
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Showing 1-3 of 3 comments
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