Surviving Mars

Surviving Mars

Automated Tourism
 This topic has been pinned, so it's probably important
SkiRich  [developer] 15 May, 2019 @ 11:47pm
Bug Reports
Put them here.
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Showing 1-15 of 65 comments
Parkers 17 May, 2019 @ 6:58pm 
supply pods wont destroy :P
SkiRich  [developer] 17 May, 2019 @ 7:10pm 
Originally posted by Parkers:
supply pods wont destroy :P
Confirmed. I have a fix, just testing. Should be up tonight.
SkiRich  [developer] 18 May, 2019 @ 1:11am 
Supply pod issues fixed. All should work as intended now.
Parkers 18 May, 2019 @ 7:56pm 
thanks, nice work :)
Hazard 19 May, 2019 @ 4:56am 
Rockets won't launch, say they are waiting for the unloading of resources. Only resources still on the list is 0/0 of Seeds.
SkiRich  [developer] 19 May, 2019 @ 10:41am 
Originally posted by Hazard:
Rockets won't launch, say they are waiting for the unloading of resources. Only resources still on the list is 0/0 of Seeds.

I am planning to release an update that addresses that.
In effect, yes you do have resources on the rocket, the colonists have food and you dont have free depot space for food. You cant see the loaded resources since that panel gets hidden when you turn it into a tourist rocket. Next update either today or tomorrow will have code that addresses this and dumps the onboard cargo on the landing pad just before takeoff if the drones wont touch it.
You can get that rocket to leave now if you want by just putting a food depot next to the landing site.
OmniSpecter 19 May, 2019 @ 5:58pm 
Supply pods still can't be salvaged with your mod enabled. Took me awhile of googling the issue when I finally came across this bug report.

Disabled this mod, reloaded the game, was able to salvage supply pods with no issue.
SkiRich  [developer] 19 May, 2019 @ 9:05pm 
Originally posted by OmniSpecter:
Supply pods still can't be salvaged with your mod enabled. Took me awhile of googling the issue when I finally came across this bug report.

Disabled this mod, reloaded the game, was able to salvage supply pods with no issue.
Put your savegame someplace online and share a link.
It’s been fixed. Not sure what you are seeing but I’ll check it out if you post it.
telsin 19 May, 2019 @ 11:02pm 
Hit a similar problem to OmniSpecter, unable to destroy some pods, but others worked. Specifically, individual pods were fine (had landed 2 earlier, one at a time and was able to salvage them fine), but when I got the 5 free pods bonus from my sponsor, I sent all 5 at once and then I was unable to salvage those 5. Saw some weirdness with them, for example, selected one and hit salvage, lights started flashing over a different pod.

Busted save file: https://tower.ohgnetworks.com/index.php/s/PYaNhfwVNcGEBsS
SkiRich  [developer] 20 May, 2019 @ 1:28am 
Thanks for the save. Found the issue. Update in a few minutes.
DARKNESS 18 Jun, 2019 @ 2:16pm 
The # of departing colonists on the rocket info panel seems to be off by 10. Did a test to confirm this:

Had a dome set to tourists only. Rocket capacity 32.
First landing delivered 32 tourists.
Second landing delivered another 32. Dome total = 64 tourists
The first 32 boarded the rocket for departure. Confirmed new dome total = 32 tourists
Yet the rocket info panel said only 22 departed.
SkiRich  [developer] 18 Jun, 2019 @ 3:06pm 
Originally posted by D_A_R_K_N_E_S_S:
The # of departing colonists on the rocket info panel seems to be off by 10. Did a test to confirm this:

Had a dome set to tourists only. Rocket capacity 32.
First landing delivered 32 tourists.
Second landing delivered another 32. Dome total = 64 tourists
The first 32 boarded the rocket for departure. Confirmed new dome total = 32 tourists
Yet the rocket info panel said only 22 departed.
Can you do this test again and when the departures are set, go to your mission control center and sort entire colonists by tourists and count them.
that number is reported by the game and i just querey it, i need to know if this is a bug with game code and then go track that down.
SkiRich  [developer] 18 Jun, 2019 @ 3:50pm 
disregard. I'm gonna code up a new way of getting that number that should be more reliable. Stay tuned to try it out.
DARKNESS 18 Jun, 2019 @ 5:08pm 
Yeah I already made sure the dome only had tourists. I also checked and counted each tourist as they left the dome to board the rocket by pausing in intervals of every 5 people. Pretty OCD level of thoroughness. :steammocking:
SkiRich  [developer] 18 Jun, 2019 @ 6:42pm 
Originally posted by D_A_R_K_N_E_S_S:
Yeah I already made sure the dome only had tourists. I also checked and counted each tourist as they left the dome to board the rocket by pausing in intervals of every 5 people. Pretty OCD level of thoroughness. :steammocking:
I appreciate your ocd. You helped me find a flaw in the way the game code operates. I have a fix all coded up, just putting it through its paces before upload.
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