Surviving Mars

Surviving Mars

Automated Tourism
152 Comments
Meute Cee 11 Aug, 2024 @ 9:29am 
Mod should look at available hotelspace and then fly to Earth to pickup the amount who can sleep on Mars. Then wait for vacation end and a full rocket to fly back. This isn´t the case yet.
XanArc 28 Jun, 2024 @ 7:48pm 
Does it still work if you set up the landing pad and rocket a decent distance from your domes and set up a train line between them?
drunk driving compilation #42 4 Jun, 2024 @ 8:56am 
does this still work? my tourists won't go back onto the ship
AgentNutCracker 3 Sep, 2022 @ 5:04am 
wow great mod
SkiRich  [author] 17 Oct, 2021 @ 12:22pm 
It is a binary choice. Tourist or Not Tourist. No other considerations.
The Engineer Pop 17 Oct, 2021 @ 11:34am 
I cut the tourists who has troublemaking traits, and select 20 tourists by that method. So I wonder this mod equip that function.
SkiRich  [author] 17 Oct, 2021 @ 10:02am 
I just look for tourists. No filter for other traits. What where you looking for?
The Engineer Pop 17 Oct, 2021 @ 5:24am 
A question. Is this mod able to filter tourists who come by this mod by their traits?
Afro Luigi 29 Sep, 2021 @ 6:09pm 
That sounds like a feature not a bug. Hop on the wrong transport, end up in the wrong place and deal with the consequences. :steammocking:
SkiRich  [author] 26 Sep, 2021 @ 5:02pm 
Updated to prevent tourists from thinking your asteroid lander is a free ride home. (Spoiler they die on the asteroid)
SkiRich  [author] 24 Sep, 2021 @ 5:09pm 
Yep work fine as long as you have that rocket on Mars. You can go get tourists.
Panda 24 Sep, 2021 @ 2:59pm 
SkiRich is it possible to still bring tourist if "last ark" is enabled? I like that for the higher difficulty rating but last time I tried it I wasn't able to bring tourists(duh) haha..
SkiRich  [author] 22 Sep, 2021 @ 11:47am 
Underground? I dont send a recall notice underground. Send me a save file and I'll test out some code to make it work. Put it on a share and post link. Use the Bug Reports section above. I dont have an underground colony to try yet since all I've been doing is fixing mods and not being able to play.
BLÀde 22 Sep, 2021 @ 11:41am 
they are deff in the radius that white circle surrounds my whole underground colony the rocket lands than after 5 sols goes back to earth with no tourists on board ever even the ones it dropped off 5 sols before.
SkiRich  [author] 22 Sep, 2021 @ 11:35am 
Lastly, when you clcick a rocket that is Automated, all the tourists in the colony are highlighed where they stand. You can check if they are in radius.
SkiRich  [author] 22 Sep, 2021 @ 11:34am 
Hover over the Tourism section. It will show a breakdown of tourists by time on mars and by location.
Two things, Tourists wont leave until 5 full sols pass, so look for the 6 sols and beyond number.
Then they have to be within the recall radius of the rock.
There is a breaksdown of tourists per dome and you can right click the tourist section to see the radius of the rocket. One or both of these was not true to get an empty rocket.
BLÀde 22 Sep, 2021 @ 9:21am 
the rocket took off after 5 sols but didn't take any tourists with it
BLÀde 22 Sep, 2021 @ 4:49am 
tourists aren't going underground on their own. they go up but not down. also i don't get any notifications that tourists have arrived underground. i forgot about them and they all died (those messages showed underground) and had to reload
SkiRich  [author] 21 Sep, 2021 @ 1:47am 
New Mod version up. New Feature - Eject Colonists.
When a rocket is NOT an Automated Tourism rocket, and it has stuck or sneaky colonists on the rocket, you can right click the AT Button and they get ejected from the rocket. Works on Supply Rockets only. See tool tip on button.
SkiRich  [author] 21 Sep, 2021 @ 1:44am 
Should still work with Automated Tourism. I use the same recall mechanics.
BLÀde 21 Sep, 2021 @ 1:21am 
this is without the mod active
SkiRich  [author] 21 Sep, 2021 @ 1:16am 
Glad it worked.
BLÀde 21 Sep, 2021 @ 1:12am 
well good news tourists are already getting on the rocket near the elevator without me bringing them up on the elevator. would be good if it told me underground they got on though.
SkiRich  [author] 20 Sep, 2021 @ 2:43pm 
If a tourist goes underground, they are technically out of range of any rocket. So no recall possible.
You can and should set filters on any underground domes to prevent tourists from wandering there. I'll need to test and see if I can make something where the landing zone is near the elevator, if I can recall tourists.
I'll add the request for tourists and apartment to the list.
BLÀde 20 Sep, 2021 @ 1:30pm 
can you make it so tourists only stay in hotels and not my apartments. also does this work for underground will tourists auto go down the elevator?
Ruckus 20 Sep, 2021 @ 7:36am 
Thanks so much for update. Im gonna try it out.
SkiRich  [author] 11 Sep, 2021 @ 9:04am 
sresk 11 Sep, 2021 @ 8:19am 
Any chance of this one still working with below and beyond?
Afro Luigi 8 Sep, 2021 @ 6:37pm 
I could have sworn that I posted on the weekend that this mod does indeed bypass the "Last Ark" restrictions on Passenger Rockets. It either got deleted or ended up in the ether, so here we go again!
[WPS] Lonesamurai 8 Sep, 2021 @ 6:28am 
Any chance of an update to this mod? Seems the new Dev has made a point of breaking older mods
SkiRich  [author] 1 Sep, 2021 @ 8:00pm 
As long as you have one rocket, and you have tourists in your applicant pool it should work.
Let me know how it works. If not, add choggi's mod. If it doesnt after that I can collaborate with him to get the two working on the Last Ark rule.
Afro Luigi 1 Sep, 2021 @ 7:13pm 
Does this mod have a setting that lets me have tourists come in even if I have the "Last Ark" game rule active. Or do I need to install ChoGGi's The Last Ark Tourists Mod?
CircuitOverlord 30 May, 2021 @ 5:00am 
Nevermind my last comment, evidently I needed to bring one tourist rocket for it to fix itself.
CircuitOverlord 30 May, 2021 @ 3:58am 
I have a problem with this mod. One of my (110) mods added a 3rd "Allow/Forbid Exports" button thats always selected (green). This is stopping me from using the Automated Tourism feature. Anyone know of a fix?
NumLock 21 May, 2021 @ 10:14am 
Great mod! Thanks for your work!
Can you also add a dynamic slider that would regulate the number of tourists right during the game? It would be epic!)
FeiXue 4 May, 2021 @ 12:06pm 
This absolutely needs to be added to vanilla. Imagine manually handling something like this[\url]
SkiRich  [author] 18 Apr, 2021 @ 8:52pm 
If you use this mod and have RC Safaris, check this out ...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461802731
d.blanxx 2 Apr, 2021 @ 4:54pm 
Beautiful!!! It's not preventing the supply pods from salvaging any more. I am grateful and you are a great modder.:steamthumbsup:
[WPS] Lonesamurai 31 Mar, 2021 @ 6:01pm 
ok, THAT'S funny!
SkiRich  [author] 31 Mar, 2021 @ 5:40pm 
New version 1.11 includes routines that change the Automated Tourism rockets' decal to the new Mars Touring Company Decal. See screenshot above. Optionally you can turn that off in Mod Config Reborn.
SkiRich  [author] 30 Mar, 2021 @ 7:43pm 
The new version 1.10 of Automated Tourism now includes a patch that prohibits earthsick and tourists from boarding expedition rockets, trade rockets and foreign rockets.
No more sending colonists to nuke the poles for water.
It also has an ejection mechanism, meaning, if you have a colonist thats on a rocket and you decide you want to send that rocket to trade or on an expedition, the colonists will disembark first before takeoff.
Enjoy.
SkiRich  [author] 28 Mar, 2021 @ 8:14pm 
Another update. Some neat code prevents new tourists and earthsick from boarding Trade and Expedition rockets
Coming Soon - Disembark earthsick and tourists when sending rocket on an expedition.
SkiRich  [author] 28 Mar, 2021 @ 1:42am 
All fixed up for the Tito/Tourisfm Patch, and includes the fix for the softlock issue.
SkiRich  [author] 23 Mar, 2021 @ 5:38pm 
Post this in the bug reports discussion above. We'll watch it together. Once you post it, I have more questions.
von Boomslang 23 Mar, 2021 @ 4:50pm 
Hmm. Wonder why mine aren't getting offworld then - it's been five sols, and they're just.... not taking the rocket right there.
SkiRich  [author] 23 Mar, 2021 @ 3:56pm 
Make sure they are both active mods in the mod manager? Mod Config Reborn options are on the game menu screen. BTW if no Tourism rockets are running, then colonists use other rockets to get off planet.
von Boomslang 23 Mar, 2021 @ 3:30pm 
Hmm.... any idea why I can't access the mod's options, even after installing modconfig? I need a way to force some tourists onto a cargo rocket.
SkiRich  [author] 21 Mar, 2021 @ 9:53am 
Thanks I'll check that.
d.blanxx 21 Mar, 2021 @ 9:39am 
Hey. Great mod.
I actually have it disabled cause it's preventing the game from salvaging supply pods. I am positive cause I disabled it, following some other player experience I found on forums, and I could start salvaging supply pods again. Then few days ago there was this Official FIX available on steam so I downloaded and updated the game and ENABLED Automated Tourism again, hoping the steam fix had solved the issue but: NO.
I could not salvage supply pods. Again. So I disabled A.T. again and, sadly, got complete confirmation it is some how breaking the supply pod salvage. Thought you might like to know.
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