Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
100% critical hit chance vs enemies launched airborne via damage, airblast, jetpacks, or grappling hooks
-67% clip size penalty
-25% non crit or mini-crit damage penalty
No random critical hits
+ 100% knock back
+ 20% tighter spread
- Mini-crits instead of crits
I enjoyed the concept of a FAN lite, but I don't think a reserve shooter for heavy is the right move. I know this won't get added with this concept , but I think it would be a fun side-grade.
Carries 40 bullets instead of 32
Each pellet deals 100% more damage
20% more bullets
Moves 35% faster per kill for 20 seconds (does not stack)
Has a bar like the 'baby faces blaster' but it fill it self immediately if you kill someone and slowy drains until your boosts ends
Negative
Has only 4 bullets in a clip instead of 6
50% wider spread
25% slower reload speed
Shoots 15% slower
If you killed someone you can't switch until your boost ends
Does not have crits
Mini-crits grants only a 5% damage boost (only for kritzkrieg medics)
Only if active
User moves 15% slower
Description
Heavy is going to kick your tiny baby ass back to your own country.
+Kills increase movement and firing speed by 10% up to a maximum of +80%
-Missing decreases speed by 2%
-Speed is reset on death
-4 shots in a clip
-Will only mini-crit
+25% more damage
+100% knockback on the midair, etc etc
-67% clip size
- 10% reload speed
+30% more damage
+every kill increases move speed by 5% (up to +20%)
+15% firing speed
-70% less minigun ammo
-34% clip size
-it holsters 25% slower
How about that? i think it would be fun to use
+25% damage
-5% speed when equiped
-20% firing speed
-10% spread
on kill gain +10% to walking speed and reload speed while drawn equiped up to 75%
+Once GRENADE meter is full, use the secondary fire to launch a bomb that deals about 60 damage in a wide radius.
+Shoot the grenade after launching it to detonate it prematurely doubling the damage and splash radius.
-Downsides
+50% damage bonus
+Dealing damage builds "Capiche" meter (working title)
+When Full, "Capiche" meter grants full mini-crits to your shotgun and increases movement speed by 20% for ten seconds
Downsides:
-50% Clip size
-10 shots in reserve (22)
+20% Bullet spread
+33% Clip Size
+25% More Ammo
+15% Faster Reload Time
+20% Explosive Damage Resestence
+10% More Healing from Medics
Nerfs:
+15% More Damage taken from Pyros
-20% Less Damage
-15% Slower Firing Speed
"Marked for Death when holding/weilding this Weapon"
"No Random Critical Hits"
-15% Less Accurate