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Regarding animations, this mod doesn't change any vanilla values for skeleton or animations.. So it has full compatibility with other mods. If you have a mod that changes katana skill or animation, it will affect how Logan attacks instead.
Also Logan, as a mutant, got my modded race embedded that let's him fight at higher combat speed.
Let me know if you have any other questions.
Hi Roque, thank you for your input.
The animation mods are a bit invasive as they override/delete the vanilla animations, so this leads to the vanilla animation to be 'erased' . Thereafter, any custom race mod cannot 'read' the vanilla animations they were configured with as they were erased by the animation mods.
Let me know which are the common animation overhauls that you use and I might try to build a patch in a different mod.
Thank you again for your input.
Yes, on the one hand his regeneration was meant to be OP to represent him as he is.
On the other hand I will think about decreasing his skill gaining experience. What do you think should be substracted?
I haven't had the time to test both animation mods with both patches at the same time, so I don't know how they work together. But you can use at least 1 patch, the one you would like to see more on Wolverine :) Let me know how it goes if you use both!