Kenshi
Wolverine
 This topic has been pinned, so it's probably important
Zheyron  [developer] 15 May, 2019 @ 7:36pm
Suggestion or Requests
Leave here yuor suggestions or requests.
< >
Showing 1-14 of 14 comments
MOTIK 16 May, 2019 @ 3:41pm 
Been waiting for the X-men mods! amazing work. Is it possible to make the claws use martial arts instead of katana?
Zheyron  [developer] 16 May, 2019 @ 3:57pm 
Originally posted by MOTIK:
Been waiting for the X-men mods! amazing work. Is it possible to make the claws use martial arts instead of katana?

@MOTIK, I'm glad you liked this mod!!!

If you wish to use Martial arts instead of Katana, you will need to patch the mod with a mod of your own, as I don't plan to patch it to avoid spamming.

Here are the steps you need to take:
  • 1) Go to your Operative System file search and input: 1742266375. It will look something like this: "Steam\steamapps\workshop\content\233860\1742266375"
  • 2) Go to its parent folder, and copy 1742266375 Folder from there.
  • 3) Go to Steam\steamapps\common\Kenshi\mods and paste the folder 1742266375
  • 4) rename the folder as Wolverine (do not miss any letter)
  • 5) Go to Steam APP and execute Kenshi into editor mode (FCS)
  • 6) Click the button "Create new mod file" that is above the arrows
  • 7) Name your mod as you want and click Create
  • 8) Now YOUR mod will be checked and shown as *ACTIVE*.
  • 9) Check "Wolverine" mod in your list, and then click on your mod. Both must be checked and your mod must be with the *ACTIVE*. Then click "DONE"
  • 10) Go to Items -> Weapons -> and in the bottom bar search for "Fist-Wolverine"
  • 11) Double click on Fist-Wolverine, now scroll the file to the bottom, in the "type" section, and change both skill category and skill category animation override from "SKILL_KATANA" to "SKILL_UNARMED"
  • 12) Close that file window, and then save (blue diskette button top left). Then click "Export Mods file". Now you can close the FCS application.
  • 13) Go and start Kenshi normally.
  • 14) In the mod selection tab, there now should appear your "patch" mod listed in there. Put it below Wolverine mod so it overrides the skill / skill animation.
  • 15) Enjoy!
Last edited by Zheyron; 16 May, 2019 @ 4:06pm
MOTIK 16 May, 2019 @ 4:03pm 
wow, fast response. thank you!
can't wait to see what other mods you create from the mutant universe!
Shubs 16 May, 2019 @ 7:32pm 
A sub-race based more on Sabretooth, could practically be the same stats just with a different aesthetic.
Zheyron  [developer] 16 May, 2019 @ 8:27pm 
Originally posted by Father Shubs:
A sub-race based more on Sabretooth, could practically be the same stats just with a different aesthetic.

That would probably need another mod though! As every unique textures usually adds 5-10mb to mod size, I will avoid adding Sabertooth here.
Zim 23 May, 2019 @ 1:04am 
could you make it so that you can re attach limbs similar to the deadpool mod, as it doesnt really seem fitting for wolverine to lose entire limbs haha. if not could you tell me how to possibly modify it myself?
Redeye 12 Jun, 2019 @ 8:50pm 
Hey can you patch with better faces? the default this mod is using is ugly and there are mods that fix that up. Also, how easy would it be to have a option or version to take the claws off/retracted. I kinda want to make a mutant greenlander with heal factor. Also I don't think the hunger is working. I haven't eaten in 12 days lol. love the mod man thank you
Zheyron  [developer] 13 Jun, 2019 @ 5:23am 
Hi red-eye. Thank you for playing this mod. Regarding faces mod, I won't patch any since there are tons of those... I can walk you through how to do a patch for one like that if you need it really.

Claws are integrated to the body, and since the game doesn't have a coded a moddable option to change the body model by any event, I cannot do it. That would be possible if the claws were a weapon type object, since weapons can show different meshes in combat and non-combat situations. But it would be silly because that way others NPC would be able to rob your claws.

The hunger is working, but at 10% rate. He feeds from sunlight lol. I didn't want it to have normal hunger. Again, it is really easy to patch that if you feel like having more hunger is cool, however I won't since that would spam the mods created. Cannot customize a mod for each people, unless many ask the same modification.

Hope you enjoy the mod, and if you want to learn how to do those 4-Min patches, hit me on discord or ask the official discord, lots of people will be able to help.
Redeye 13 Jun, 2019 @ 4:05pm 
Hey Zheryron thanks for taking the time to reply. I've already begun creating a "MutantX" mod that mainly simulates the healing factor and strength, and uses martial as primary. I think this will solve all my issues for me personally. After reviewing your mod, I know I have much to do to even make it remotely as good as yours. My question for you if possible (i'll get over to your discord shortly if I don't hear back) is how do you input your new race into the world for just the player to use? I don't want mutantx's running around and would only want to have 1 character this OP vs multiple. Any suggestion on how I might get this in the right direction? thanks again for your work. Note: the mod I'm making doesn't duplicate or reference anything of yours. I am trying to make this as unique as possible. I refuse to modify your work as its not mine. If I do publish it, I would really hope you have a look and try it out.
Zheyron  [developer] 14 Jun, 2019 @ 3:41pm 
Hi Redeye. Thank you!
Regarding your question, you can create infinite races, but as long as you don't set those to respawn in a squad, they won't appear in any place. So regarding your question, create your race, assign it on a new Game Start for example, and play with it, it won't appear anywhere else.
If you want to make a character to have the race you create that is not a "game starting character", but that is also unique, you can configure that character to be 'unique', it is a setting in the FCS character object. With unique, it means that it will respawn and will be alive only once, so if by any chance it dies, it won't appear anywhere else again. Also by setting it as unique, it won't respawn twice, so no duplicates running around.

Also, don't hesitate and look my mod files to get some reference.

Cheers!

Slaggat 12 Sep, 2019 @ 6:23am 
Hi Zheyron
Love your mods. Makes solo or small squads viable for end game.
I noticed for the wolverine you inplemented a subrace(like greenlander) and with deadpool a different race.
I see certain standard starts allow me to pick the wolverine subrace (like the nobodies start)
however that is not true for them all. is it possible to add all the standard starts?
would like to do the 2 prisoners start especially with this mod, think it would be fun.

keep up the great work :)
BreakUrSelf 25 Aug, 2020 @ 2:22pm 
Hi there. First of all, many thanks for your mods! They are truly unique and awesome. It was really kind of you to walk through MOTIK on how to make a custom patch for his request. I have another one if I may. I'm a bit familiar with FCS and with your help I should be able to make an easy patch for myself as well.
I've always liked the X-23 (female wolverine clone), so I was wondering if it is possible/hard to switch your mods gender to a female. And also add the JRPG RACE to it? (Since its kinda more appealing to look at) That would be truly awesome. Could you maybe guide me through on how to do it in few words?
Thanks a lot. Keep up the good work.
BreakUrSelf 25 Aug, 2020 @ 10:49pm 
Gave it a bit of a thought. Maybe it's actually better to do an alternative start, as x-23, copying your wolverine start, but as a female gender. That way you can rp a bit and try to rescue Logan from his imprisonment. Now to only figure out how to change his sex and add some jrpg textures.
Mina Miko 24 Dec, 2020 @ 3:14pm 
Any chance you could upload this on nexusmods or in a way that non-steam users can get access to ? My copy of Kenshi is from gog but your mod looks really fun
< >
Showing 1-14 of 14 comments
Per page: 1530 50