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Most of those changes are relatively easy to revert by deleting all non-relevant files from the mod, but the spear thing stretches over many files as far as I recall.
I'll see if I can make a file list later of what does what.
Alright, here goes:
MI pre/suffix chance -> item/loottables/[item type]/moster
Everything in these folders is used for the pre/suffix chance, the ones under mastertable/monster are for the probability of a moster item being infrequent.
Bosses equip better weapons -> creature/monster/questbosses
Initial Equipment -> Left Hand / Right Hand. chanceToEquipRight/LeftHandItem3 is for MIs, chanceToEquipRight/LeftHandItem5 is for uniques. Some bosses also have a higher chance to equip other MIs (armor, shields), I think.
Better quest rewards -> quests/rewards
Everything in here. loot tables determines pre/suffix chance and randomizertables which pre- and suffixes are used.
Hades' Chest -> xpack/item/containers/loot tables
xsq19_uniquechest_[n/e/l].dbr contains the item, the xsq19_goldgenerator.dbr determines gold amount dropped.
Right now I can't remember which MIs were broken (or if they were fixed and some point), but the fixes are in the relevant monster files.
Yes and no. While you need to edit all those files, the fact that spear loot weight is always called in loot1Weight6 - as far as I know - means you can use Notepad++ for example to mass-edit all files from a block at once. You could probably even write some fancy formula so all weight is doubled or something and edit every single file at once.
Only Typhon and Hydra would (maybe) need manual adjustment.