Stellaris

Stellaris

Starborn: Improved Voidtouched
Draconas  [developer] 17 Oct, 2019 @ 1:21pm
Gigastructures Compatibility
In general we are compatible, but we override a few things that mean that in theory you should probably load Starborn after Gigas:

If you are using Job-Based Megastructure cap, - I have to override a gigastructures check to make starborn get the starting SuperTensile Materials deposit. If you do not get it at start, a silent event should add the deposit and give you the tech after 1 month.

Both gigastructures and Starborn override the expansion tradition. If you see the vanilla, non-voidtouched expansion tradition finisher (+1 district) instead of 20% habitat discount, that means that gigas is winning the override game, you need to flip the order/make a merge patch in irony. Starborn also contains the gigas override (special for frame worlds).

Starborn and gigas both override the final of the worm in waiting to make it not run on our various artificial planets. If your override is in the wrong order then the orbital city will get turned into a tomb world as well and the starborn traits will not be erased.
Last edited by Draconas; 28 May, 2022 @ 3:21am
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jtpasc200 14 Apr, 2020 @ 12:29pm 
Would you please clarify how the habitability change in Starborn affects your species' ability to live on Ringworlds or similar megastructures. I'm asking because the habitability change for Starborn is based on the idea of zero G muscle atrophy and ringworlds have gravity.I'm checking to see if there is an actual difference in game or if I only have to reconcile it for RP purposes. I'm also trying to determine how this affects the Planetary Computer mega from the Gigastructures mod.
Last edited by jtpasc200; 14 Apr, 2020 @ 12:32pm
Draconas  [developer] 14 Apr, 2020 @ 2:33pm 
It's actually not specially zero G (I think you may be thinking of dyson swarm where it is zero G), I focused more on compromised immune systems (think quarions from ME) from generations living in artificial environments. I had always assumed that habitats were low G so it would be more like martians or belters from expanse. Though yes one of my penalties can be gravity based (that rolls higher on high G planets).

Sorry, went off on an explanation tangent. But TLDR my penalty is not simply gravity based, more artificial versus natural ecosystem based.

Starborn pops can exist on any habitable structure without issues so will be happy on ringworlds or any structure that passes the habitable_structure scripted trigger. This is an explicit change from the base game where it is any non-habitat world triggers penalties.
Draconas  [developer] 28 May, 2022 @ 3:22am 
Have updated the main post with new compatibility notes.
Inny 30 May, 2022 @ 2:54pm 
I saw the problem with Horizon signal and deciced to look at it. Not less than eight mods overwrite this event, each one doing it differently, so I decided to add this event to the Merger of Rules to account for each possible combination of mods.
Draconas  [developer] 30 May, 2022 @ 4:05pm 
! Clearly We all Love the Worm!

Yeah I'm a particular problem child, because gigas at least just make it ignore all their artifical planets, which is an easy bit, but I wanted the Worm to solve your trait issues, so needed it to run the species stuff over the habitats, but then not run the planet transformation onto the orbital city. Which complicated everything and made for split logic, which is never good.

Thanks for all your hard work! and I will let you know if I make changes in the future, but we are probably good, the bits in Merger of Rules are pretty stable and only get changed if PDX change the scripting code.
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