RimWorld

RimWorld

[Abandoned] Medical System Expansion
 This topic has been pinned, so it's probably important
Oreno  [developer] 22 May, 2019 @ 3:27pm
Bug Report
You can post mod errors or conflicts here. Use this guide when report.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725234314

But just to make sure, rimworld depend on mod order so if your modlist not ordered correctly, this can make some error that's not the mod fault or can make your game lagged. This guide show you how to correctly order modlist. Mod Order Guide Wiki[rwom.fandom.com]
Last edited by Oreno; 5 Aug, 2019 @ 9:50pm
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Showing 1-15 of 47 comments
Adamiya 23 May, 2019 @ 4:37am 
Booting up a world with this mod on removed one of my pawns neck,essentially killing it instantly
Oreno  [developer] 23 May, 2019 @ 4:56am 
Originally posted by xajefontes is back:
Booting up a world with this mod on removed one of my pawns neck,essentially killing it instantly

Sorry i misunderstood, but i think its not my mod bug. Also its is not this mod feature to remove neck. I am already rechecked this mod code and testing it with an existing save i have before i uploaded this mod and i dont encounter pawn with removed neck.

Please dont use on save game that have another prostheses that modifies bodydef. It can cause issue if that another mod dont use xpath to modifies bodydef.
Last edited by Oreno; 23 May, 2019 @ 3:30pm
Oreno  [developer] 27 May, 2019 @ 9:49pm 
@TMega1606 i tested it and i dont encounter with need material issue. i think your modlist load order is the problem. you can post logs here so i can take a look more or you can use this Mod Order Guide[rwom.fandom.com] to fix your mod load order.
HaloWin 28 May, 2019 @ 7:01am 
I have conflicts like bionic ear having effect on a 'previous' missing lung. My guy had a bionic ear installed prior to installing the mod (it is also the only mod installed). Same goes with an archotec arm improving a missing/damaged liver.
HUxLZ1gw 28 May, 2019 @ 7:07am 
there is two "prosthetic hand", one of them seems to be a jaw (it's named a hand but it's installing a jaw). that looks like a copying error
Oreno  [developer] 28 May, 2019 @ 8:35am 
@HaloWin @Qwel your issue likely from this mod patch to split ribcage. you can still use this mod on old save thought with this patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1754355771
_-UT-_ S.W.A.T 3 Jun, 2019 @ 2:16pm 
i dont know why but joywires recipe doesnt work, and if i build it from the extended prothetics mod the it uses the stuff but doesnt make anything

edit: i should also add joywires no longer exist in the game, shecked the spawn lsit and they arnt in it
Last edited by _-UT-_ S.W.A.T; 3 Jun, 2019 @ 2:19pm
Crim 9 Jun, 2019 @ 6:09pm 
im having an issue with an ongoing save file that had EMS installed already but now has issues with implants and now i cant seem to load the save anymore, ive tried multiple things but not sure what to do
this is what constantly appears for a multitude of the implants

XML error: <defaultLabelColor>(18,215,57)</defaultLabelColor> doesn't correspond to any field in type ThingDef. Context: <HediffDef ParentName="MSE_BrainImplantBionic">
Oreno  [developer] 17 Jun, 2019 @ 1:31pm 
@_-UT-_ S.W.A.T @Crimson new updates already fixed this issue.
Sally smithson 25 Jun, 2019 @ 12:08pm 
i am having trouble. when a pawn is wounded if a injury would lessen movement. if you hover over in this case movement it shows a blank space instead the injured part and its health
this appeared about a few days ago
Last edited by Sally smithson; 25 Jun, 2019 @ 12:08pm
Oreno  [developer] 25 Jun, 2019 @ 9:41pm 
@arendjvr i can't reproduce this issue. if you don't mind it, you can post logs.
Sally smithson 26 Jun, 2019 @ 3:27am 
here is my current game log.. i had to reload the save due to something
https://gist.github.com/8191667cbe0260c6548aea9cb80ede9b
Oreno  [developer] 26 Jun, 2019 @ 6:42am 
@arendjvr i only see error from other mod. that not relevant to this mod. You can try to load saves with this mod disabled to check that issue still persist.
Sally smithson 26 Jun, 2019 @ 7:42am 
im sorry for troubling you. the mod is not the issue
NoirC 12 Jul, 2019 @ 9:03pm 
In the dev mode, open debug logging menu, click the weapons melee in the general tab and choose whatever materials. You should get a melee spread sheet. After installed this mod,
"Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object..."
this is what I got. The behavior is reproducible.
Last edited by NoirC; 12 Jul, 2019 @ 9:03pm
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