Conan Exiles

Conan Exiles

Exiled Sorcerers
FuchsFarbe  [developer] 26 May, 2019 @ 5:34am
Suggestions go here!
This is the section for suggestions or adjustments. Is something too OP? Want to add something else? Stick that here :)
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Showing 1-4 of 4 comments
Razkil 26 May, 2019 @ 5:32pm 
Have to admit i really like the look of this mod. Chakrams are actually a decent idea, considering the lore of magic in Conan. Perhaps making a variety of weapons with different abilities. Like chakram could be the "crude" and straight forward styles for each element. Staff could maby go for a high power ranged with a charged attack and perhaps a very high drain on stamina. Another could perhaps be a type of orb which can be used "off hand" for a variety of effects. Like a buff, debuff for enemies, enchanting weapons. Could even have a way to set up magical traps?

I hope you keep working on it, would love to see a lot more added.
FuchsFarbe  [developer] 26 May, 2019 @ 8:22pm 
I actually like that idea. I had already made plans to implement a second tier that was ranged, but I never considered the orbs to be offhand with buffs. Love that idea!
Kieve 31 May, 2019 @ 9:45am 
Had a bit of fun playing around with this - currently feels more like a "novelty" weapon than an effective offensive tool, but it's really cool for what it is.
One suggestion I'd make is to adjust the effects to make it clearer where the hitbox / points of impact are. Half the time I had a lot of trouble gauging whether my attacks would reach my foe or not, and wasted a fair bit of stamina flailing wildly.
saph0704 9 Oct, 2020 @ 7:12pm 
I just watched the video and for manipulating the elements he was moving kinda slow. Could you speed up the attack animations a bit? And maybe add more special effects?
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Showing 1-4 of 4 comments
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