RimWorld

RimWorld

Rimhammer - The End Times - Dwarfs
Gopher 28 Jul, 2019 @ 8:49pm
bugs
ibex do not list their sex, and crossbows do not satisfy the hunter requirement
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Showing 1-15 of 42 comments
Thekengel 8 Aug, 2019 @ 8:47am 
hi, I keep getting this bug while loading your mod:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RimSaves 2019 R1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parsed 2.5 as int.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not resolve cross-reference to Verse.ThingDef named RH_TET_TableSmithy (wanter=recipeUsers)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not resolve cross-reference to Verse.ThingDef named RH_TET_TableSmithy (wanter=recipeUsers)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

the link for the log follows on github:

https://gist.github.com/d943c9f0f3567ae9b8b04636eceb7913
SickBoyWi  [developer] 13 Aug, 2019 @ 1:18pm 
Hey @Sweaty It looks like you're not using the base Rimhammer mod, you're only using the Dwarfs. You can ignore those errors if you'd like. There's the default fueled smithy, it should meet your needs, it just won't be as themed.
SickBoyWi  [developer] 13 Aug, 2019 @ 1:19pm 
Sorry for the slow response. I just now noticed that the bugs listing was a thing on Steam. I'll pay more attention from now on!
SickBoyWi  [developer] 23 Aug, 2019 @ 3:46pm 
Do you have the Doors Expanded mod loaded before the Dwarfs mod? That error indicates it's missing. That or some other mod is conflicting with it.
Deinos 25 Aug, 2019 @ 4:15am 
Hi Iam using same mods and mod order as one youtuber.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1838464381
And I got problem with Dwarves having they beard shoved Under the clothing.
Deinos 25 Aug, 2019 @ 4:41am 
Ok I figured it out it was Lord of Rims - Dwarves mod.
Without this mod Beards are at right place.
SickBoyWi  [developer] 25 Aug, 2019 @ 8:17am 
Excellent! Thanks for the follow up!
Chris 27 Aug, 2019 @ 9:19am 
@SickBoyWi Hi. Amazing mod. I'm having an issue with Dwarf planters. It doesn't matter what i do they don't show up after researching. Even if I edit the scenario and give myself the research and 40 planters from the start. I've turned off all other mods that could be affecting it and played around with load orders. Any suggestions would be very much appreciated? Thanks
SickBoyWi  [developer] 27 Aug, 2019 @ 1:01pm 
Hey @Chris. They show up under production, same as the vanilla hydroponics basins. Is that where you're looking for them in the game?
SickBoyWi  [developer] 27 Aug, 2019 @ 1:01pm 
Do they show up if you put the game into God Mode?
Chris 27 Aug, 2019 @ 4:11pm 
@SickBoyWi Hi. Thanks for getting back to me. They don't show up under the production menu and don't appear in god mode. I can't add them in with the editor either (although they do show up on the list and as available to research).
SickBoyWi  [developer] 29 Aug, 2019 @ 7:26am 
Sounds like something is conflicting with the mod, and perhaps removing them. Can you send me your mod list? One of the other mods has to be doing something that's removing it.
FlashPoint55 31 Aug, 2019 @ 5:36pm 
@SickBoyWi
You forgot to put 'inspectorTabs' in Warmachines. so can't use them except grudge thrower. :)
SickBoyWi  [developer] 31 Aug, 2019 @ 7:15pm 
I just corrected that, and uploaded it. If you pull the latest version from Steam, you should be good to go.
Skynert 7 Sep, 2019 @ 1:12pm 
There is no trader when trade caeavan arrives

https://gist.github.com/8c248cc5c353512b44da15e9de82d8c5 logs
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