Sid Meier's Civilization VI

Sid Meier's Civilization VI

Capture Unique Improvements
Sejick  [developer] 6 Jun, 2019 @ 11:09am
Bug Thread: Improvements Displaying Red Exclamation Points
There is a bug in the base game where Pairidaezas, Nubian Pyramids, Kampungs, Golf Courses, Polders, and Mekewaps will only display correctly if owned by the correct civilizations. I attempted to fix the bug in this mod, but some people have reported it is not working.

On my end everything displays correctly, so to identify the problem please help me by answering the following questions:
  • Which DLC/Expansions do you own? Are they all active in your game?
  • Have you tried restarting the game? Does this issue still persist?
  • Do you have any mods that add new art or update existing art? For example, modded civs or updated textures/icons/etc.

I'll be uploading a possible fix soon, so let met know if its still an issue. Thanks!

Edit: New version is out. I tested it with a variety of DLC combinations and it appears to fix the problem where certain DLC improvements would be missing graphics if one or more DLC was not active.
Last edited by Sejick; 6 Jun, 2019 @ 3:38pm
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Showing 1-4 of 4 comments
Cuso 4 Jul, 2019 @ 12:11am 
HI Seljick. I just had a polder improvement turn into a red mark, but it happened when a dutch city became a free city. I don't know if it still happens when a player directly capture the city or if it is only related to free cities. I have all the DLCs and expansions, all activated.
Nizou 4 Aug, 2019 @ 5:45am 
Polder were also bugging when I took a Dutch city.
I'm using all official expansions & DLCs, and I have some graphic mods : Leugi's City style pack ; Environment Skin: Sid Meier's Civilization V
I will retest with another game
chiphead 15 Sep, 2019 @ 5:10am 
I'm trying to integrate a solution similar to your mod into Brazil All Uniques where another civ can build polders and I get the red '!' character. Any ideas what I could do there?
Sejick  [developer] 16 Sep, 2019 @ 6:42pm 
Finally found what my problem was. There is a second artdef for polders, called LM_POLDER_TLP. Not sure why there are two, but after modifying it the same way as the first polder artdef it finally works.

@chiphead Feel free to copy the solution from the Artdefs/Landmarks_Expac1.artdef file!
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Showing 1-4 of 4 comments
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