Space Engineers

Space Engineers

[EWE] Edens Wrath Engineering
 This topic has been pinned, so it's probably important
zacrron  [developer] 30 Jul, 2019 @ 8:18pm
Bugs, Issues, and Errors
For reporting issues with this mod, please state for:
- blocks - Full Block Name and Grid sizes
- Ore - Name of Ore, Subname of ore (if detectable), State of the ore (voxel, floating object, inventory item), where and when the issue occurs.
- Inventory Item - Full Name of Item, State of Item (in inventory container, production menu, Floating Object) Type of container/block if applicable, when and where the issue occurs.

To help insure that the problem is not related to a corruption/oudated/tampered with file, please reinstall the mod. This is done by unsubscribing and resubscribing to the mod. Test the mod again to see if it still exist.
< >
Showing 1-15 of 60 comments
maxipuch92 2 Oct, 2019 @ 1:28am 
The mod still loads in even if the mod is inactive or subscribed and later unsubscribed
ChozoSR388 10 Oct, 2019 @ 6:53am 
Alright, so I just deployed the mod in my world, brand new save, last mod in the load order as you suggested, and turrets (small grid Gatling turret in this case) are spawning (if you're standing behind the grid, looking toward the front) 1 block back and 1 block to the right of the origin point.
Last edited by ChozoSR388; 10 Oct, 2019 @ 9:40am
zacrron  [developer] 10 Oct, 2019 @ 3:22pm 
send me a list of all mods you have installed
ChozoSR388 10 Oct, 2019 @ 4:13pm 
Animated Interaction
Easy NPC Takeovers
Light Block Improvements - easy control panel access
Text HUD API
BuildInfo
Maglock Surface Mk II (Fixed)
Camera Panning - rotate camera view
Midspace Clear Camera Screen
Midspace's Exploration Ship Scan
Midspace's Infinite Speed Mod
Aerodynamic Physics (Deadly Re-entry + Drag + Flight)
Passage Intersections + More
Skallabjorn's Boosted Ore Detector
Colourable Scaffolding Blocks
Paint Gun - realistic painting for suvival + special creative features
Space Just Got Real
HUD Compass
Sleep Mod
Colorful Icons
Daily Needs Survival Kit
Conveyor Air Vent
Respawn Pods Upgraded
Pistol, Carbine and Assault Rifle
Cargo Fill LCDs
1x1 Solar Panels Rebuilt
VCZ Multifloor Elevator
Automated Beam Drill
Armor Extension
Dark Mechanicus - ARCM Cockpit
Uranium on Planets Again
Build And Repair System
[EWE] Edens Wrath Engineering

Now, with the power issues I mentioned initially(I assume that's why you're asking for the mod list), I found out it was because the Projector had been raised to 75MW, which is why I deleted that part.
zacrron  [developer] 10 Oct, 2019 @ 5:21pm 
Skallabjorn's Boosted Ore Detector Not Compatible and Not Needed.
Paint Gun - realistic painting for suvival + special creative features Not Compatible currently.
Colorful Icons Not Compatible Currently.
Uranium on Planets Again Not needed and Not Compatible
Pistol, Carbine and Assault Rifle Unsure if Compatible
zacrron  [developer] 10 Oct, 2019 @ 5:24pm 
Use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1874474637 instead of Armor Extension

Load EWE-Plugins after EWE

Im also not sure if this is currently compatible or not Automated Beam Drill
ChozoSR388 11 Oct, 2019 @ 12:37am 
Well, not strictly speaking, it isn't; it doesn't have your fancy recipes. Which, by the by, are quite comprehensive. Must have taken you a good while and been a lot of fun, coming up with those!
ChozoSR388 11 Oct, 2019 @ 12:43am 
Oh, also, I found a small bit of errata in the blocks and guides; namely, "Nuetron" should be "Neutron".
Rekalty 20 Oct, 2019 @ 11:06pm 
Ore - Monazite - Cannot be processed, it's missing from the Data/Blueprints/Blueprints_Composite_RadioActive.sbc file.
Arop Retim 24 Oct, 2019 @ 3:55am 
The Hydro and Oxy Evaporators are highly overpowered compared with the H2/O2 Generator.
100kg Ice (20L) in the H2/O2 Generator generates 500 L Oxy and 500 L Hydro
100kg Ice in the Refinery (100% efficiency) generates 21.7kg (0.22L) Liquid Oxy and 43.5 (0.44L) Liquid Hydro
Putting these into Evaporators will result in 6,509 L Oxy and 13,049 L Hydro
So the Oxy production is about 13x efficient and the Hydro production 26x efficient in evaporators compared with the H2/O2 Generator.

Maybe you could double the Hydro production in H2/O2 Generators and reduce the production of the Evaporators to 1/10.
Blueex 24 Oct, 2019 @ 11:31am 
Not able to get it run
New Space Engineers Installation
New World with No Progression and only this Mod
I'm gettin a crash Report with a loading Issue with the BlockVariantGroups.sbc file
original game content modified message
zacrron  [developer] 24 Oct, 2019 @ 12:22pm 
Im looking into the changes now. ETA on fix unknown till i can assess the impact
zacrron  [developer] 24 Oct, 2019 @ 6:44pm 
Update Out let me know if you have more issues
still working on plugins
Pautinich 8 Nov, 2019 @ 1:43am 
Thank you for a great job! After more than 10h of playing i discovered several issues and have several questions about gameplay.
1. Projector block (small grid, may be large too) consumes 75 MW in any state - ON, OFF or half grinded, To stop this i have to remove it completely.
2. I spent hours searching for Ruthenarsenite and Rhodochrosite on Earth with no results, may be something wrong with ore distribution?
3. Noble gases (Krypton, Xenon), if i understand correctly, are available on Europa. To get there from Earth i need a JumpDrive, to make it i need Quantum processor and other hi-end parts, to make them i need noble gases. Is there other way to acquire this gases?
4. Misspelling - GUM metal instead of GUN metal.
zacrron  [developer] 8 Nov, 2019 @ 9:45am 
those are all not bugs or issues.

Projectors are intended to be endgame block and require a lot of power. The issue with their power consumption on/off is a keen limit/issue. i tried to fix this and i am unable to without rewriting and handling all the coding for the block.

Its hard to say for the ore. The planets all have specific ores on them. Earth will have both of the ores mentioned. I have at one point found them on the planet , I just can not recall where.

The Voyager comes with a jumpdrive. Without a drive it would take time to get to the planets. Vanilla Respawn Ships make the mod very hard. If you dont want the extreme difficulty look and using other custom respawns.

There is an alloy called GUM Metal. This is not a spelling error.
< >
Showing 1-15 of 60 comments
Per page: 1530 50