Kenshi
Moar Unique Dialogues - Steam Edition
Red Ship  [developer] 6 Jun, 2019 @ 12:01pm
Post bug reports here
Yare yare daze
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Showing 1-15 of 20 comments
Vidalia 1 Aug, 2019 @ 10:25am 
Greenfinger thinks everyone is a cannibal - it seems Race checks are not evaluated properly in dialog conditions or at least as far as the Cannibal Races are concerned - had a similar issue with the Companions Expanded mod
Astra 3 May, 2020 @ 1:31pm 
I have literally no idea why, but ever since the May 1st update (edit: of this mod), even if this is the *only* mod on my load order, it won't boot past the physics engine page if this is enabled, and just straight up refuses to load the mod according to kenshi_info.log. I'm going to try resubscribing and seeing if that makes a difference, given I somehow doubt such an early and repeatable error wasn't caught and I vaguely recall it working between then and now at some point, but even if that fixes it it's probably worth posting a note to resubscribe with the update about.

EDIT 2: Yeah, resubscribing fixed the bug. I have literally no idea. Maybe Steam just improperly downloaded it the first time? Maybe the case (upper, lower) changed on a file? I am mystified.
Last edited by Astra; 3 May, 2020 @ 1:34pm
Red Ship  [developer] 3 May, 2020 @ 8:03pm 
Not the first time this had happen to me with another mod, but generally resubbing does fix the issue at least for me, and in your case too. I think some part of the data didn't download correctly and by resubbing it, forces the mod to redownload everything again.
W3irdP3r0 14 Jul, 2021 @ 5:06am 
Maybe cause crashes then talking with nps from GenMod:happymemes:
Red Ship  [developer] 14 Jul, 2021 @ 7:17am 
Originally posted by W3irdP3r0:
Maybe cause crashes then talking with nps from GenMod:happymemes:
I don't have General Modifications active in my play through, but I'll investigate this and see what can be happen. In the meanwhile, put GenMod below M.U.D.
Jelly Creeper 24 Sep, 2021 @ 6:15am 
I have this, Living world, Dialogue Expanded, Vanilla remastered series and I keep crashing whenever I talk to NPC Tech Hunters in Black Scratch. Haven't tested elsewhere. Issue seems to disappear when I deactivated this mod.
Last edited by Jelly Creeper; 24 Sep, 2021 @ 6:15am
Red Ship  [developer] 24 Sep, 2021 @ 7:16pm 
Originally posted by Jelly Creeper:
I have this, Living world, Dialogue Expanded, Vanilla remastered series and I keep crashing whenever I talk to NPC Tech Hunters in Black Scratch. Haven't tested elsewhere. Issue seems to disappear when I deactivated this mod.
It's because either the npc is trying to load a set of separate dialogue packages which conflicts and triggered the crash or an npc is out, and about, talking and following another entity near you, which can also cause a crash. If it's the latter, I have yet to pin-point the error on which this occurs. The crash has a greater chance of happening if the world isn't import when the mod is subbed. Apologies for the inconvenience this has cause you and others.
Jelly Creeper 25 Sep, 2021 @ 1:48am 
Originally posted by Red:
Originally posted by Jelly Creeper:
I have this, Living world, Dialogue Expanded, Vanilla remastered series and I keep crashing whenever I talk to NPC Tech Hunters in Black Scratch. Haven't tested elsewhere. Issue seems to disappear when I deactivated this mod.
It's because either the npc is trying to load a set of separate dialogue packages which conflicts and triggered the crash or an npc is out, and about, talking and following another entity near you, which can also cause a crash. If it's the latter, I have yet to pin-point the error on which this occurs. The crash has a greater chance of happening if the world isn't import when the mod is subbed. Apologies for the inconvenience this has cause you and others.
No worries, just keep doing what you do. It's not your fault cause stuff doesn't work, it's not really an inconvenience.

Just wanted to let you know that I tried messing with the mod order and starting a new game and I always import if continuing from an old save when adding new mods. I haven't tried it without factions remastered or living world (which may also be a problem since they both mess with world states and factions). It's probably just a conflict and not your mod's fault.
Last edited by Jelly Creeper; 25 Sep, 2021 @ 1:49am
SupCrazy 29 Nov, 2021 @ 9:45am 
I've noticed while playing with this mod and Genesis (Genesis below; I've also tried above), Rane becomes un-interactable. This is strange as I don't believe Genesis changes dialogue, but I did see that in the comment section, someone mentioned changing the stats can also lead this to be a problem (Griffin being the other example, and I believe possibly Infinite Wingwang). I could definitely turn the mod off, recruit, and reactivate, but was curious if there was a patch? Either external, or a planned update for this mod?
Tyroth 4 Dec, 2022 @ 2:15pm 
Hi! Looks like your mod replaces the Robotics Workshop in the Border Zone Waystation with an empy building that says it belongs to Maho-Gany Company faction.
Red Ship  [developer] 4 Dec, 2022 @ 8:03pm 
Originally posted by Tyroth:
Hi! Looks like your mod replaces the Robotics Workshop in the Border Zone Waystation with an empy building that says it belongs to Maho-Gany Company faction.
I didn't realize that. I'll make sure to remove it then.
Tyroth 5 Dec, 2022 @ 10:54am 
Originally posted by Red:
Originally posted by Tyroth:
Hi! Looks like your mod replaces the Robotics Workshop in the Border Zone Waystation with an empy building that says it belongs to Maho-Gany Company faction.
I didn't realize that. I'll make sure to remove it then.
Thanks a bunch, appreciate it!
So I'm having an issue with the Maho Gany Trade Company having bought the destroyed tower in the Weystation in The Eye, I tried an import and that didn't work. Maybe a re-subscription will work like it did for someone else.
Originally posted by Minority Master:
So I'm having an issue with the Maho Gany Trade Company having bought the destroyed tower in the Weystation in The Eye, I tried an import and that didn't work. Maybe a re-subscription will work like it did for someone else.
The re-sub seems to have worked, I just gotta make sure I buy what I need before I import because the Maho-Gany will take it back as soon as I do an import.
Okran 30 Mar, 2023 @ 8:44pm 
Cannibal Hunters at The Bastion seems bugged. They say something like "thanks for killing cannibal grand wizard" to whoever NPC approaches the gate. One time they were thanking Slavemonger. And once they enter the cannibal HQ building they get attacked by Cannibal Captain. This happens when only this mod is subbed... Do you have any idea why this is happening? Thanks
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