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I do know this is likely a lot of work and may not be feasible but hey I'm just throwing ideas.
at first i would like say "thank you" for this awesome Mod.
Second, can you please add a translation for German?
If you play the game in German the Option Tab in the Edicts are not usable because i see only the string.
https://imgur.com/G5SZ3rD
If its possible i would like to help you with the translation.
Or do you set up so that you can see the English texts in German?
Thank you
thanks for letting me know. I was under the impression that english is shown when the game is in non-english languages, gonna fix that today. As for german translation: I'm from germany myself, gonna add that eventually, just was a little to lazy for now.
Thank you very much. Then of course the English texts are enough for me.
Two retests:
Can we get higher desired income level options? In particular for alloys. Imo something like the vanilla sell/buy counters (w/ shift-click etc) would be optional but I don't know if that's harder or not. A "maximize as long as something else isn't running out" option could fill in for this.
Probably a bit harder, but a "Replace Buildings" option (either planet or global) would be nice for when I take over poorly built colonies, as well as possibly a "Replace Obsolete" for when building upgrades are discovered for necessities (e.g. one Hyper-Entertainment replaces two Holo-Theaters).
I actually tried to build the first variant like this, but it seems not possible to display custom variables in GUI elements directly as text, only as button tooltip and conditionals which is why I abandoned the nice looking GUI build and went with the current "dialog-style" menu.
Replace building is a completely different matter. Sector automation does not support it at all which means I would have to fully script it. I might look into it at some point but at the moment I'm kinda busy at work.