STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
Zanarkand 21 Jun, 2020 @ 6:05pm
How many invasions are there?
I've seen the the reapers like every time I've played but I always see people talking about other types of invasions besides the reapers how many others are there and is there only 1 in a single GC game??
< >
Showing 1-15 of 78 comments
EmperorNiko  [developer] 22 Jun, 2020 @ 10:07am 
There are 2 Invasions. Empire and Criminals get the Reapers and the Rebels get Disney. All only on the Complete GC maps so that people can avoid them in the others.
Zack Attack 22 Jun, 2020 @ 2:16pm 
I want to play on the full map with no invasion. I don't see why the reapers and disney were added. I thought this was a remake mod. They are overpowered and not from star wars, so I really dont see the point.
I agree, considering that they can rip through a fleet of Star Dreadnaughts and Battlecruisers without a single loss. Simply by out-ranging everything!
Last edited by vesuvius.magma.dragon; 23 Jun, 2020 @ 5:18am
padawan 23 Jun, 2020 @ 11:54am 
How long does it take until the invasions begin.
Zanarkand 23 Jun, 2020 @ 1:37pm 
Mine usually start between 40-60 days.
Zack Attack 23 Jun, 2020 @ 2:41pm 
Mine started at around day 100
TK3437 27 Jun, 2020 @ 9:29pm 
Really wishing that this was just an option you could toggle. It's fun/funny but not something I'd always have on.
Brebs 3 Jul, 2020 @ 6:27pm 
Originally posted by TK3437:
Really wishing that this was just an option you could toggle. It's fun/funny but not something I'd always have on.
This.
Recusant 5 Jul, 2020 @ 11:32pm 
Originally posted by TK3437:
Really wishing that this was just an option you could toggle. It's fun/funny but not something I'd always have on.
EXACTLY! Really ruined my game...
Sarnen 7 Jul, 2020 @ 6:00am 
This ruined mine as well. Unstoppable Reapers are not fun or immersive. This needs to be an optoin in the game creation menu, not a built in feature. I was having fun fighting the rebellion until the reapers started 1 shotting capitol ships across the map en masse. Totally unfun
Walrus 7 Jul, 2020 @ 8:31am 
Reapers are quite easy after you have edited the files to make their ships paper thin.
EmperorNiko  [developer] 7 Jul, 2020 @ 4:50pm 
Originally posted by Walrus:
Reapers are quite easy after you have edited the files to make their ships paper thin.
They are quite easy when you simply get beside or behind them where they have no weapons. People's issue is thinking they can beat them in a head on fight or using capital ships to slug it out.
The reaction of players is like the Tarkin Doctrine for ISDs only flipped.


"I maintain that the effectiveness of the Star Destroyer stems from not only its massive firepower, but from its size. When citizens look at a Star Destroyer and then compare it to the craft which might be mustered to attack it, they have a tendency to dismiss such a notion as suicidal rather than approach the problem tactically."
―Grand Moff Wilhuff Tarkin
Change Star Destroyer to Reaper Dreadnought and you get the same thing. No one THINKS about how to defeat them besides throwing a SSD at them or a swarm of ISD at the front that get wrecked. Pathfinders and dropping in broadsiding ships or carriers and you can win without talking a hit.
Walrus 9 Jul, 2020 @ 3:19am 
Originally posted by EmperorNiko:
Originally posted by Walrus:
Reapers are quite easy after you have edited the files to make their ships paper thin.
They are quite easy when you simply get beside or behind them where they have no weapons. People's issue is thinking they can beat them in a head on fight or using capital ships to slug it out.
The reaction of players is like the Tarkin Doctrine for ISDs only flipped.


"I maintain that the effectiveness of the Star Destroyer stems from not only its massive firepower, but from its size. When citizens look at a Star Destroyer and then compare it to the craft which might be mustered to attack it, they have a tendency to dismiss such a notion as suicidal rather than approach the problem tactically."
―Grand Moff Wilhuff Tarkin
Change Star Destroyer to Reaper Dreadnought and you get the same thing. No one THINKS about how to defeat them besides throwing a SSD at them or a swarm of ISD at the front that get wrecked. Pathfinders and dropping in broadsiding ships or carriers and you can win without talking a hit.
The issue is not only how OP they are but also that they don't belong to Star Wars at all. Reapers have ruined so many games for so many people.
padawan 9 Jul, 2020 @ 1:27pm 
Originally posted by Walrus:
Originally posted by EmperorNiko:
They are quite easy when you simply get beside or behind them where they have no weapons. People's issue is thinking they can beat them in a head on fight or using capital ships to slug it out.
The reaction of players is like the Tarkin Doctrine for ISDs only flipped.


"I maintain that the effectiveness of the Star Destroyer stems from not only its massive firepower, but from its size. When citizens look at a Star Destroyer and then compare it to the craft which might be mustered to attack it, they have a tendency to dismiss such a notion as suicidal rather than approach the problem tactically."
―Grand Moff Wilhuff Tarkin
Change Star Destroyer to Reaper Dreadnought and you get the same thing. No one THINKS about how to defeat them besides throwing a SSD at them or a swarm of ISD at the front that get wrecked. Pathfinders and dropping in broadsiding ships or carriers and you can win without talking a hit.
The issue is not only how OP they are but also that they don't belong to Star Wars at all. Reapers have ruined so many games for so many people.
Just spam Ton-Falks, those or Gladiators/Quasars, they include a ♥♥♥♥ ton of fighters, Venators are also a good idea, but use smaller ships as they are cheap.
Last edited by padawan; 9 Jul, 2020 @ 1:27pm
padawan 9 Jul, 2020 @ 1:34pm 
Disney = First Order?
< >
Showing 1-15 of 78 comments
Per page: 1530 50