Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I dont see any notification or requiremnt to win on that date on any of the mission requirments
So long infact, we hadn't noticed the issue before and neither did our testers. We have since implemented a fix that we think will prevent this from happening in the future once the hotfix is out. Which will take atleast two more days.
Thank you very much for fixing this! i greatly appreciate that and also the mod you all had worked hard on making!
Thank you again so much for doing the update it has helped a lot however the issue about the gc ending abruptly has popped up again this time around the Month 523 it was previously ending at 510 and as i started playing and it was corrected this was the new date of the game ending now. I have tested it a few times and narrowed it to that exact time frame at Month 523
I recommend getting the 3.5 version on moddb (if its still there) that was very vanilla focused when it comes to economy, you can become an economic powerhouse in a very short time in that version
Ground battles as a defender are nearly impossible to win since the AI tries to capture each planet with around 30 regiments in backup. You just cant stand against the constant tide of enemies, sometimes even if your planet is build up to be defended.
Its just tedious to sit there and go "Yeah...Only 20 regiments more to go.."