STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
 This topic has been pinned, so it's probably important
The Dutchman  [developer] 3 Mar, 2022 @ 9:17am
Concerning Difficulty: 3.5 to 4.0, and gameplay and economy tutorial videos here!
Since the 4.0 release we have had some feedback from people that the mod is unbalanced or broken. 4.0 is significantly harder than 3.5, with not just the added complexity of the economy, unit upkeep, attrition costs, but also many more enemy factions, powered by a brand-new AI that actually knows what it is doing.

EAW mods tends to stick to the Vanilla playstyle. That is, very casual, where if you build the big unit and send it towards the enemy you will win, and the Galactic Conquest part of the game is not a real challenge, economy management is wholely unnecessary besides building up a few mines, and as soon as you're a little bit into the game, you've basically already won. We very expressly wanted to design a mod where that does not happen and you are challenged all the way through, with a difficult economy, and a deep unit design that provides a lot of opportunities for you as a player to do the wrong thing and fail. You have to build your empire (or Alliance, figure of speech), build your economy, and know your units if you are to succeed.

We know that asks a lot from people in the Empire at War community, but we believe it is the most rewarding experience when done right. Also the most punishing if you don't.

There have been many months of testing, close to half a year, and while the new systems and difficulty are performing as we intended, it is understandably, a lot to take in for new players, dropped into 4.0 expecting the same gameplay as 3.5.

With the GC intro texts we try to explain the new systems, but it is still a big chunk of new info to chew through. Jay the Gamer has made two very helpful videos regarding the Economy, and how to get your Galactic Conquest started.

I want to state again, that there has been a lot of testing and fine tuning of systems, and while many people may be getting absolutely wasted by the mod right now, this is the intended level of difficulty, and it is far from unbeatable. When you know what you're doing, you will win!
With some ease, according to some of our testers.

Here is a how-to-4.0 tutorial video by JaytheGamer:
https://www.youtube.com/watch?v=5q-kDK1FYDk

And specifically for dealing with the Economy:
https://www.youtube.com/watch?v=QVAphg-l59k

Enjoy!
Last edited by The Dutchman; 12 Mar, 2022 @ 4:58am
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Showing 1-15 of 33 comments
Hey! was hoping if you could address multiplayer campaigns not working and only being able to have 3 person skirmishes no matter what map! great mod otherwise! :D
The Dutchman  [developer] 4 Mar, 2022 @ 10:07am 
Those don't work on any mod. Scripts disable multiplayer stability, and even vanilla multiplayer isn't stable enough to have a MP GC.
D3ATH SP1D3R 7 Mar, 2022 @ 2:47pm 
can we balance the mandalorian minor faction? Their 2 heroes took out my entire fleet and by entire fleet i literally mean my entire fleet of 4 capital ships, about a dozen of frigates, another 20 some odd cruisers and dozens of minor ships and their 2 heroes just bopped it into non-existence
Archangel217 8 Mar, 2022 @ 11:13am 
Does anyone know what it continues to end the GC at the 510 date? I noticed it happen a few times and had to test it out and yup it stops and claims defeat at teh 510 week.

I dont see any notification or requiremnt to win on that date on any of the mission requirments
The Dutchman  [developer] 10 Mar, 2022 @ 10:24am 
Originally posted by Archangel217:
Does anyone know what it continues to end the GC at the 510 date? I noticed it happen a few times and had to test it out and yup it stops and claims defeat at teh 510 week.

I dont see any notification or requiremnt to win on that date on any of the mission requirments
That's a long GC.
So long infact, we hadn't noticed the issue before and neither did our testers. We have since implemented a fix that we think will prevent this from happening in the future once the hotfix is out. Which will take atleast two more days.
Archangel217 10 Mar, 2022 @ 2:19pm 
Originally posted by The Dutchman:
Originally posted by Archangel217:
Does anyone know what it continues to end the GC at the 510 date? I noticed it happen a few times and had to test it out and yup it stops and claims defeat at teh 510 week.

I dont see any notification or requiremnt to win on that date on any of the mission requirments
That's a long GC.
So long infact, we hadn't noticed the issue before and neither did our testers. We have since implemented a fix that we think will prevent this from happening in the future once the hotfix is out. Which will take atleast two more days.

Thank you very much for fixing this! i greatly appreciate that and also the mod you all had worked hard on making!
Archangel217 18 Mar, 2022 @ 12:44pm 
Originally posted by The Dutchman:
Originally posted by Archangel217:
Does anyone know what it continues to end the GC at the 510 date? I noticed it happen a few times and had to test it out and yup it stops and claims defeat at teh 510 week.

I dont see any notification or requiremnt to win on that date on any of the mission requirments
That's a long GC.
So long infact, we hadn't noticed the issue before and neither did our testers. We have since implemented a fix that we think will prevent this from happening in the future once the hotfix is out. Which will take atleast two more days.

Thank you again so much for doing the update it has helped a lot however the issue about the gc ending abruptly has popped up again this time around the Month 523 it was previously ending at 510 and as i started playing and it was corrected this was the new date of the game ending now. I have tested it a few times and narrowed it to that exact time frame at Month 523
KillerGestapo 19 Mar, 2022 @ 2:18pm 
I play games to have fun, not get challenged. I don't find challenging games (like dark souls) fun. Does this mean I can't play this mod? Because after playing it for probably 6 or so hours, it certainly feels like it.
The Dutchman  [developer] 21 Mar, 2022 @ 11:37am 
Originally posted by KillerGestapo:
I play games to have fun, not get challenged. I don't find challenging games (like dark souls) fun. Does this mean I can't play this mod? Because after playing it for probably 6 or so hours, it certainly feels like it.
You can certainly play the mod. But, this mod is a challenge. You must build some mines, and some tax agencies. The sooner you do, the more money you'll have. If that is too much, then vanilla EAW or other mods may be more up your alley.
Valmorian 8 Apr, 2022 @ 3:27pm 
Originally posted by KillerGestapo:
I play games to have fun, not get challenged. I don't find challenging games (like dark souls) fun. Does this mean I can't play this mod? Because after playing it for probably 6 or so hours, it certainly feels like it.

I recommend getting the 3.5 version on moddb (if its still there) that was very vanilla focused when it comes to economy, you can become an economic powerhouse in a very short time in that version
Crusader 14 Apr, 2022 @ 8:21pm 
Thank you SO much for upping the difficulty! I am loving this mod! as the rebels i'm having to plan out every strike i make, and rely on my fighters hopping that praying that they can get those missile batteries and shield generators so that i can deal with the enemy fleet and i am having a BLAST with it! man I haven't had this much fun with a game in a LONG time! thank you!
OsirisMP 18 Apr, 2022 @ 7:58pm 
The new difficulty and complexity is excellent! There's actual strategy and considered expansion in the game now! =D
SkumleBones 7 May, 2022 @ 3:03pm 
no one talking about skirmish mode sadly, I feel im finding alot of unbalanced play happening in the mod
The last time I played this mod was two years ago, so I started with 4.0 without any bias. I have to say that I am very pleased by the mod, but there is one thing which should be adressed:

Ground battles as a defender are nearly impossible to win since the AI tries to capture each planet with around 30 regiments in backup. You just cant stand against the constant tide of enemies, sometimes even if your planet is build up to be defended.

Its just tedious to sit there and go "Yeah...Only 20 regiments more to go.."
CringeDogNora 7 Jun, 2022 @ 1:05pm 
Originally posted by D3ATH SP1D3R:
can we balance the mandalorian minor faction? Their 2 heroes took out my entire fleet and by entire fleet i literally mean my entire fleet of 4 capital ships, about a dozen of frigates, another 20 some odd cruisers and dozens of minor ships and their 2 heroes just bopped it into non-existence
i say they should be nerfed a bit as well, i think that the kandosii class is way too strong, i've lost systems with heavy defenses to 5 Kandosii battleships and 20 - 35 of their support ships. The Kandosii class has range,damage and it can tank a lot of damage by itself. Maybe give the missile launchers a module so they can be taken out? or nerf the stats a bit. I'm loving the mod, but that's the only mayor problem i'm having, as it can make the mod quite frustrating at times
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