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https://steamhost.cn/steamcommunity_com/id/yolo_hobo_joe/screenshot/2009223054714582312/
https://steamhost.cn/steamcommunity_com/id/yolo_hobo_joe/screenshot/2009223054714600688/
This basically lock you in current state, as you can do almost nothing to AI behaviors.
The only solution I came up with is to load a previous state, and launch a massive attack to the attacking faction in order to change its strategies.
Even solved by this way, this bug can still happen again. So make sure you save constantly to preserve your progress.
Yeah, and I did not do a lot of saves, so the campaign is bunk unfortunately. But could there be a way to bar any faction from moving a fleet to attack a planet that already has an inbound attacking fleet? I know there is a way to detect this, as there is an alert saying which planet has an inbound fleet. Could the problem be fixed by linking the two mechanics?
I'm not a skilled programmer and I've never made a game mod, but I do understand this mod's code is already spaghetti. Still, I love this mod and I want to help any way I can.