STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
BossyTony 10 Aug, 2023 @ 8:31pm
Bugs/Issues
After playing this mod for over a year now here are some things i'd like to address.

1. The economy system needs work. The concept is amazing except its broken and can be easily exploited. Such as you basically have to conduct all your combats when you spent all your credits, that way you dont lose any during battle. It sucks having 12,000 credits you just received only to lose it all in a single space battle because the AI attacked you during pay day.

2. Bombing runs are broken. They cost 450 credits to use EXCEPT you can use it even if you're broke so you can constantly spam them with zero consequences.

2.5. Bombing runs are near unbeatable because the anti aircraft defenses operate poorly. They have little range so the moment the bombers strike they will be targeted while the salvo is already dropping. They need additional range and damage since they can also penetrate base shields.

3. Lucrehulks are OVERPOWERED! If you're playing as the New Republic then you will encounter one over Bespin a few weeks after you take it. The swarm units kill everything in their path. It wouldn't be so bad once you kill the 375 grouped units except for the fact that they respawn right again with no repercussions since the economy is broken and they will respawn even if the AI/Player has no money.

4. This isnt a complaint or a bug but just an additional note. The New Republic isn't capable of doing its signature hit n run tactics as easily. They can if its an adjacent system but if you were able to send say a few fighter/bomber squadrons with a couple of smaller corvettes passed a few systems like in vanilla with the raid abilities then that would help bolster the strength value of the New Republic.

Yes it was a rant but its becuase I do love this mod. It is absoutly amazing and the developer has put much love into it. Therefore I just wish to report the things I've noticed that I struggle to deal with or even cheese such as the economy system. I feel the replacement cost of the replacement star fighter squadrons need the replacement cost reduced by 20%.
Last edited by BossyTony; 13 Aug, 2023 @ 1:16am
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Showing 1-3 of 3 comments
BossyTony 12 Aug, 2023 @ 10:31pm 
5. Units that are in a stationary position have a high tenancy to suicide charge into battle. My artillery units are set behind the main force. after doing a little micro managing i return back to see my artillery units have taking a kamikaze charge run to the front line and got destroyed. Units do not obey orders and it has costed high value regiments to get themselves killed over and over again.
BossyTony 12 Aug, 2023 @ 10:45pm 
6. Fog of war needs some work. Tanks can just casually stroll up on your units way too easily. Units field of view is no joke about 50 feet in front of them. Even when garrisoned in bunkers, entire hordes of enemies can just appear in front of you. Yet the range on land units is insane! in a good way. Makes the battles that much more interesting. So its contradictory that the fog of war would be so intense
BossyTony 13 Aug, 2023 @ 1:12am 
7. **** randomly blows up on defensive space battles. On multiple occasions a random explosion will occur at the start of battle, killing your units for no reason. Just now had a stack of 50 arc fighters and when the match started i only now have 13. That is a loss of 18,000+ credits just wasted because of a weird bug which happens often. This is detrimental since this now greatly puts players at a disadvantage compared to the attacker.
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