安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Price 3.5-4.5
Local bonus would probably be fort defense +10-20%
Leader bonus I'd say +15-20% shock damage or +5% discipline
Price = 3
Local bonus = Unrest -0.5 or -1
Leader bonus = Privateer efficiency +33%
gunpowder, paper (China)
patatos, corn (America)
It was a pretty big deal for the Romans as well as all the different trade republics in the middle ages and renaissance.
Produced in mediterranean Spain, Italy, Greece and maybe some coastal counties in the Levant.
Trade value should be comparable to Wine.
Province bonus maybe increased trade value
Leader bonus increased trade efficiency? Or increased trade steering?
Haven't played in too long to suggest proper mechanics for it.
Olive Oil Added
- bronze/steel (artillery)
- munitions (weapon, perhaps exclusive weapon - also white)
- marble
- luxuary goods - in SE we had furniture (Danzig)
- silver
could You aslo thinked about changing goods (from iron to ex. artillery?)
Silver really needs to be its own trade good. The vast majority of the 'gold' provinces in Europe should be silver.
Marble would be a nice addition, as would fruit.
or gunpowder.