Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Price 3.5-4.5
Local bonus would probably be fort defense +10-20%
Leader bonus I'd say +15-20% shock damage or +5% discipline
Price = 3
Local bonus = Unrest -0.5 or -1
Leader bonus = Privateer efficiency +33%
gunpowder, paper (China)
patatos, corn (America)
It was a pretty big deal for the Romans as well as all the different trade republics in the middle ages and renaissance.
Produced in mediterranean Spain, Italy, Greece and maybe some coastal counties in the Levant.
Trade value should be comparable to Wine.
Province bonus maybe increased trade value
Leader bonus increased trade efficiency? Or increased trade steering?
Haven't played in too long to suggest proper mechanics for it.
Olive Oil Added
- bronze/steel (artillery)
- munitions (weapon, perhaps exclusive weapon - also white)
- marble
- luxuary goods - in SE we had furniture (Danzig)
- silver
could You aslo thinked about changing goods (from iron to ex. artillery?)
Silver really needs to be its own trade good. The vast majority of the 'gold' provinces in Europe should be silver.
Marble would be a nice addition, as would fruit.
or gunpowder.