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—--- Keeper path—--
Path of the Keeper- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Keeper. Unlocks the following skills-
Level 1- Natural healer, Natural affinity, Healing
Level 3- Machine slayer, Undead slayer
Level 4- Blight protection, Shock protection
Level 5- Entangling touch
Level 6- Nature's resistance
Level 7- Path of the Keeper II
Path of the Keeper- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further on the path of the Keeper. Unlocks the following skills-
Level 7- Enemies of the forest, Lightning, Cause rust
Level 8- Entangling strike
Level 9- Roots invasion
Level 10- Forest spirits
Level 11- Sand shield
Level 12- Regrowth
Level 13- Path of the Keeper III
Path of the Keeper- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Keeper. Unlocks the following skills-
Level 13- Call lightning
Level 14- Hornet Emperor
Level 15- Benediction of the Horned god
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Healing- skill points cost down to 3 (was 4)
Natural healer- skill points cost down to 3 (was 4)
Undead slayer- skill points cost down to 1 (was 2)
Natural immunity- skill points cost down to 3 (was 4)
Shock protection- no changes
Blight protection- no changes
Entangling touch- skill points cost down to 2 (was 3)
Nature’s resistance- skill points cost up to 4 (was 3)
TIERS II :
Regrowth- skill points cost down to 4 (was 10)
TIERS III :
Call Lightning- skill points cost down to 6 (was 7)
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS II :
Entangling strike- costs 3 skill point
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I :
Natural affinity - costs 3 skill points
Stack ability
Your army now likes Forest and Swamp terrain. This ability only functions when the hero is leading the army.
Machine slayer- costs 2 skill points
Passive ability
This unit deals +3 damage against Machine units.
TIERS II :
Enemies of the forest - costs 4 skill points
Stack ability
Units led by this hero obtain Undead Slayer and Machine Slayer abilities. This ability only functions when the hero is leading the army.
Lightning strike- costs 2 skill points
Single action, long range, 1 turn cooldown
Calls down lightning on targeted enemy, dealing damage with a chance of stunning the target.
Cause rust- costs 2 skill points
Passive ability
Your attacks have a chance to cause enemy Armored unit to suffer -2 Defense and deal 20 damage to target unit if it is a Machine and attempts to deteriorate it until the end of combat.
Vines invasion- costs 3 skill points
Single action, medium range, once per battle
Spawn roots as sharp as spears on targeted location, dealing 18 physical damage and attempting to remove all movement from enemy units in a 2 hex radius.
Forest spirits - costs 3 skill points
Stack ability
When a unit from your party dies in battle, a group of ancestral spirits will spawn on its location. Machines, undead, incorporeal units cannot be affected. This ability only functions when the hero is leading the army.
Sand shield- costs 3 skill points
Passive ability
Every time your hero is hit in melee or distance range during combat, the attacker suffers -3 damage for the current turn. This ability can stack.
TIERS III :
Hornet emperor - costs 5 skill points
Passive ability
You call up all surrounding hornets at the start of the battle to form a protection around you. Hornets have a chance to retaliate against any enemies attacking you.
Benediction of the Horned God- costs 6 skill points
Stack ability
The whole party obtains the Benediction of the Horned God, which provides +1 resistance and a random 40% elemental resistance at the start of the battle. Machines, incorporeal and undead units cannot be affected. This ability only functions when the hero is leading the army.
—--- Beastmaster path—--
Path of the Beastmaster- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Beastmaster. Unlocks the following skills-
Level 1- Beast training, Befriend animal, Overwhelm
Level 3- Fast regeneration, Bleeding wounds
Level 4- Awaken spirit, Strong will
Level 5- Spirit of the land
Level 6- Wild presence
Level 7- Path of the Beastmaster II
Path of the Beastmaster- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further the path of the Beastmaster. Unlocks the following skills-
Level 7- Charge command, Eldritch animals, Bloodthirsty
Level 8- Revenge of the pack, Raised by wolves
Level 9- Mystical herdsmen
Level 10- Predator
Level 11- Savagery
Level 12- Howl of the pack
Level 13- Path of the Beastmaster III
Path of the Beastmaster- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Beastmaster. Unlocks the following skills-
Level 13- Faithful companions
Level 14- Beastly swiftness
Level 15- One with the beast
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Befriend animal - skill points cost down to 2 (was 3)
Bleeding wounds - no changes
Awaken spirit - no changes
Spirit of the Land- skill point cost down to 3 (was 4)
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS I :
Overwhelm- costs 2 skill points
Fast regeneration- costs 2 skill points
Strong will- costs 3 skill points
TIERS II:
Charge command- costs 3 skill points
Bloodthirsty- costs 2 skill points
Predator- costs 2 skill points
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I:
Beast training - costs 4 skill points
Stack ability
All beasts and mounted units in the army gain +200 morale and +1 physical melee damage. This ability only functions when the hero is leading the army.
Wild presence - costs 3 skill points
Passive ability
All mounted enemy units adjacent to this unit are afflicted by Feral, which reduces their movement and their morale.
TIERS II:
Eldritch Animals - costs 3 skill points
Single action, melee range, once per battle
Summons a random tiers II Eldritch animal on targeted location up until the end of the battle.
Revenge of the pack - costs 2 skill points
Passive ability
When this hero dies, all friendly beasts on the battlefield gain +3 physical melee damage.
Raised by wolves - costs 2 skill points
Passive ability
Hero gains 10 maximum HP.
Mystical herdsmen - costs 3 skill points
Stack ability
All Support units in the party obtain the ability Absorb animal pain. This ability only functions when the hero is leading the army.
Savagery - costs 3 skill points
Passive ability
Every time this unit kills another unit, it gains +1 physical melee damage for the rest of the battle. This ability can stack.
Howl of the pack - costs 3 skill points
Single action, melee range, once per battle
Deals 6 physic, 6 spirit damage to all enemy units within a range of two hexes, plus an additional 3 physic, 3 spirit damage for every friendly beast on the battlefield. Enemies hit by this ability have a chance to be Hindered for 2 turns, which reduce their movement by half.
TIERS III:
Faithful companions - costs 5 skill points
Stack ability
All Beast units in your army obtain the Faithful companion ability, which make them give to any adjacent hero +2 Defense and +1 resist, and the For the Master ability, which allow them to sacrifice themselves to resurrect a friendly hero on the battlefield.
Beastly swiftness - costs 5 skill points
Stack ability
All Beasts in your party gain the Sprint ability. This ability only functions when the hero is leading the army.
One with the Beast - costs 7 skill points
Single action, self, once per battle
Your hero transforms himself into a powerful bear for the rest of the battle and gain new abilities.