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Edit: With Mansa Musa at least, this is definitely reproducible.
Thanks!
I know that it's not necessarily your mod that's the problem, and I'll try the disable one at a time thing tomorrow, but just wanted to bring this up since that is your recommended "compatible" list.
Recon i.e. scout has not added costs but to my surprise Peltasts which are ranged units have no added costs as well. Im using Steel and Thunder units, Jam's Difficulty Mod.. Well I didn't find any Steel and Thunder units in your files where you change or add units stats or whatever you do, I guess these mods are not really compatible and perhaps should not be listed in collection. Pls correct me if I'm wrong.
A also tried disabling all mods but this one and tried a few quick rush-games and maintnance costs are too high. They also seems to scale up over time. For example I attack a city state or first civ I find with warrior, maintenance goes up from 1 to 3 or 4 gold. I build a second warrior, first one in enemy territory already cost me 5 gold. A few turns later when I have like 4 or 5 of them and 2 wars I realize that crossing border now increase maintnance costs by 5 gold, i.e. 6 total per unit and so on.. When I was playing with aforementioned Greece by turn 110 it was 15 gold per unit... It think it just somehow keeps scaling up.
Excludning this issue I like the mod though.
I suppose I will have to do some testing to find out if it is actually working as intended. You are correct in suspecting that new units introduced by Steel & Thunder etc might not be affected.
In general having an army on enemy soil should cost a lot. I'm expecting Civs to have to save up a sum of Gold before going in the offense and especially if sieges are involved.
That said, I do see that current Gold income seems to be a problem. In the next update I'm planning to increase or add Gold yields to all pillaging, so that you can finance your occupation partly. Also planning on increasing Gold yields overall which should hopefully make short wars easier to start.
So in the next update I've done away with this code and I'm instead going to increase the base maintenance costs for units, but scaling it up with Eras.
Instead of affecting gold maintenance when entering enemy territory, I'm going to try with attrition damage, similar to the current system for naval and embarked units (which will be supplanted).