Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you!
I started a game with all the pre-frontier DLC and my mod, using the Autoplay mod, and it works fine for 200+ turns.
Hopefully it's an issue that Firaxis can fix, because without errors recorded in the logs it would be quite difficult and time consuming to find out the cause of the crashing. One way to go about this would be to remove bits of code until there's no more crashing and then try to ísolate the specific changes/code that seems to be causing the issue.
I would invite anyone willing to test this, and if they'd like they could upload their version(s) of the mod and I'd link to it from this page. In fact, feel free to use any of my code for any mod project you'd like. I mean, this mod started out with Dunklosteus' code and expanded upon it.
The issue could be caused by another mod though. You could upload your "database.log" and "modding.log" files to Civfanatics (link above) if you want me to take a look.