STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Rise of the Mandalorians: Definitive Edition
 This topic has been pinned, so it's probably important
the_Farseer  [developer] 16 Jul, 2019 @ 10:25am
BUG REPORTS
Please report bugs here ONLY. There will be a separate section for balance suggestions. I will not reply to these posts, this will be for reporting purposes only. I will note the bugs, fix when possible, and patch. Thanks!
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Showing 1-15 of 197 comments
AshGear 16 Jul, 2019 @ 10:39am 
AI:
Dont know if its a bug or not, but when i play with AI team mate, it seams like we dont share economy from mines. If i take and build serveral mines, and the AI donst, it seams like the AI Team mate is dirt poor and dont build units. Dont know if its releated to AI settings and other mods make sure the AI never runs out of money..

POP CAP:
Empire space pop cap is set at 20 while the other two are at 25 is that on purpose or a mistake?
Last edited by AshGear; 16 Jul, 2019 @ 10:42am
Bahamut 16 Jul, 2019 @ 11:29am 
Ships:
Mon Cal cruiser has a "laser cannon battery" hard point that is not on the ship. Shows up in the upper left corner of the screen making them incapable of being destroyed except by large numbers of fighters.

Victory class does not have any pop cap.
TurtleKnight 16 Jul, 2019 @ 12:52pm 
Originally posted by AshGear:
AI:
Dont know if its a bug or not, but when i play with AI team mate, it seams like we dont share economy from mines. If i take and build serveral mines, and the AI donst, it seams like the AI Team mate is dirt poor and dont build units. Dont know if its releated to AI settings and other mods make sure the AI never runs out of money..

POP CAP:
Empire space pop cap is set at 20 while the other two are at 25 is that on purpose or a mistake?

The Empire space pop cap is 20 by default in the base game to my knowledge, since they get
a swarm of free fighters via a number of carriers as units that spawn from carriers and transports cause no pop. The extra 5 pop for both Zann and Rebels, in the base FoC game is just to allow both factions to have a small contingent of fighters as both factions do not have carriers in the base game. It might not seem like much but 5 X-Wing or Star Viper squads makes a lot of difference when the Empire literally just spams rather weak but numerous TIEs.
Stopping the basilisk war droid while its flying with its jetpack makes it stuck and will be forever stuck
Last edited by EndangeredPootisBird; 16 Jul, 2019 @ 1:25pm
Juan Julio 16 Jul, 2019 @ 7:01pm 
In space battles as the mandalorians, I had a problem with ships not firing at the enemy. The two specifically I believe were the Vengeance-Class frigate and The hero with the 'Nuke' special ability. building on this, the Nuke ability does not work from what i've seen, possibly due to the same issue.

Hope this helps. Keep up the great work.
Jonnyhawkeye 17 Jul, 2019 @ 8:19am 
ground battles are a bit laggy
Vikari Ameli 17 Jul, 2019 @ 12:58pm 
Super weapons mandalorians no working
the agressor tries to "broadside" the enemy, cant shoot its main gun that way
Jonnyhawkeye 18 Jul, 2019 @ 10:11am 
well thats the point of the aggressor...its main gun is supposed to only shoot the front
Originally posted by jbollinger1467:
well thats the point of the aggressor...its main gun is supposed to only shoot the front

no. when i tell him to attack, the aggressor shows its broadside instead of using his gun, which makes the unit kind of useless. same with the kedable, btw
[SoA] Los 18 Jul, 2019 @ 12:42pm 
AI always gets stuck on the turrets (space) Friendly and enemy that is. I think their build priority for them is too low or the capture priority is too high, but they dont attack for some time until the turret is built.
Trooper 19 Jul, 2019 @ 12:57pm 
Was playing space skirmish as Empire vs Mandos. Hard points on both stations were destroyed but the stations remained, only fighters could attack the station. I really don't know what caused it i'm afraid, but i think it happened when I teched up to level 3.
TH3_L4W 20 Jul, 2019 @ 6:52am 
It seems the Victory 2 ISD does not count towards the maximum unit limit. Same with the Merchant deck ships. Just did an IMP Skirmish with 50 V2
Ahriman999 20 Jul, 2019 @ 12:06pm 
Mandalorians have an upgrade that applies to skipray blastboats, a unit they don't have.
Sir Glass 20 Jul, 2019 @ 9:55pm 
used the war droid's
flamethrower land and it made game crash
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